Well, since I’m currently recording episodes talking about the Dispossessed it only makes sense that at some point I’d throw my thoughts down in writing. At the time of writing this blog post I’ve posted the first show talking about the key units from the army, which is to say, those that contain the Dispossessed keyword. I don’t plan on going over my show here in words so I’ll just do a super quick rundown of the units and thoughts.
Warden King – General, +1 to Wound
buff, awesome, you’ll always want 1
Runesmith – Secondary, +2 to dispel,
prayers for rend and extra chance to stop wounds, always want 1, usually 2 as
you’ll be throwing the pickaxe item on this guy to teleport him and a company
of something across the field
Warriors – Cheap as chips, you either
horde them up to sit on objectives or go MSU to toss as enemy interceptors to
keep your shooting units out of combat for a turn or two more while you shoot
Longbeards – Warriors, but a little
pricier and with better all-around stats
Ironbreakers – Really expensive
warriors who don’t die for diddly, also very good at hording onto an objective
as they can be quite tough to shift
Hammerers – Hammer things, really, it’s
what they do, but a little fragile so make sure they aren’t targeted before
they get to combat
Quarrelers – Mob them up for the double
shot and they are quite good
Thunderers – Mob them up for +1 to hit,
I prefer quarrelers for the extra shooting and better hand to hand skill
Irondrakes – Butter for your bread?
These are the best shooting unit you have hands down, not only are there to
hit, wound and rend better than those above, but they get the double shot at a
smaller unit size, they are however the most expensive thing in the army
Sadly, that’s the army.
See, when Age of Sigmar came out in its original incarnation they split
up all our war machines for lord only knows what reason, but they’re
missing. My second episode talking about
Dwarfs will be covering those units.
Even then, some more of our stuff is in the compendium still (Miners,
Slayers, Stone Thrower and a few others) which makes me sad because where
Dwarfs suffer is the movement phase and Miners would be a serious boon to this
army and in my opinion they need to make their way back in to help keep the
Dispossessed relevant and able to compete.
Primarily I’m going to focus on the lists I’ve fielded in
the past here. I’m currently gearing up
to re-design my list and go on with trying something vastly different, well, not
vastly, but different. My usual list is
below:
Warden King
Runesmith x2
Cellestial
Hurricanum (Ally)
10 Warriors
with HW/Shield, FC x2
10
Longbeards with GW/Shield, FC
20
Ironbreakers with FC
20 Hammerers
with FC
30
Quarrelers with FC
1 Command
Point
Before you continue down my thoughts on this list it was my
primary list before the Dwarfs had their old battalion from the PDF’s
invalidated. I would run it as Order
allegiance and the battalion would give me the re-roll 1’s and 1-3 ignore
battleshock. It seems most tournaments
are no longer allowing the old battalion’s, so now I’m being forced to use the
dispossessed allegiance for those abilities which means no more using the
Hurricanum, as sad as that makes me because it was great.
I bought 10 Irondrakes back in 8th Edition WHFB
when End Times was running, but never bought more and wasn’t going to start
now. Besides, as I learned my 30
Quarrelers were quite often plenty to smash things that needed smashed apart. One Runemsith and usually the Warden King
hang around this group giving buffs to rend and wound. The Hurricanum was an addition in the last
year or so as it’s general +1 to hit buff for Order units made those Quarrelers
even better, not to mention gave me access to magic casting as well as dispelling,
plus I tore up my old Anvil of Doom and got to turn him into a big cool
centerpiece model. The Warriors and
Longbeards I used more as screens, though that isn’t an optimal use for my
Longbeards, I just never really got them to fit into my plans properly. The Ironbreakers were a solid objective
holder and if the King and Hurricanum were nearby they could dish out combat
power too with their 2 attacks. The
Hammerers were often amazing as again, with the King and Hurricanum buffing
these guys turned into murder machines hitting and wounding on 2’s with 2
attacks often meant that if they got to you, you were dead. It gave the army another big target than just
the Quarrelers who were often the first thing focused on because shooting. My opponents would often let the Hammerers
slide for a bit while attempting to throw things around and outmaneuver me to
get to objectives and then when the Hammers went in, they went in fiercely.
Even though I’ve won plenty of games with this list I’ve
never managed better than 3/2 in a 5-game environment and I’m wanting to push
for that 4/1 result sometime which means a redesign is needed. The list served well, but like I said a bit
earlier, with most tournaments no longer allowing the old PDF battalion I’m
being forced to give it a shift and a change, and even I’m not 100% sure where
I’ll end up. Keep an eye on the blog and
the podcasts to see where I end up, but I will admit I am excited to get back
to my Dwarfs. Especially as recently
there has been an awful lot of scuttlebutt on the web about them maybe getting
a book. One can only hope.
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