I'm back this week to continue my thoughts on the streamlining of games that seems to be happening across a lot of miniature systems right now.
I’d be
remiss if I didn’t come up to Flames of War since I’m so engrossed with it
right now. Last year Battlefront came
out with its 4th edition of the game which, much like Age of Sigmar
heavily split the community. The 3rd
edition was a behemoth of a rulebook at nearly 400+ pages spread across three
different books. Being a historical game
the company and game designers put a lot of effort into accounting for
realistic outcomes via terrain encountered and hardware available to troops at
the time. This lead to a lot of rules
that could be very specific to certain armies and never apply to others but
because there is a chance that you could run into these other rules you had to
get yourself at least a knowledge that they existed.
The Army
Books were almost the same. They covered
huge swaths of factual information about armed forces that existed in specific
battle zones and gave many options for customizing your force to a very deep
level. Sure, it could create extremely
realistic games but it was a lot to read and remember. I can say this much. I’ve read the first of those main rulebooks
which was just shy of 300 pages and I can say for certain this, I was not going to have the ability, cognitive
or strategic enough to play this game, nor was I going to be able to put the
effort into it. However for their 4th
edition the new core rulebook was pared down to roughly 110 or so pages. A ton of rules simply disappeared, many
relating to movement as it became much simplified. Many special rules also disappeared or were
consolidated into simpler terms. Having
no experience actually playing in 3rd edition I hesitate to really
comment further about the bigger changes.
The Army
Books supposedly took an even larger beating from the simplification of the
game. Those massive books of the past
which often clocked in at 120-150 pages themselves suddenly dropped to half of
that, the largest coming in at only about 60.
Many and I mean many of those very specific army builds disappeared and
we’re simply pared down to the most common formations that were fielded in the
era or zone of conflict. Army or faction
specific rules were brought down and simplified here as well as those that were
in the core book. The points system was
drastically changed from a 1000 point basis to a 100 point basis. Suddenly a tank that in 3rd
edition cost 125 points became a very simple 5.
Much like the shift of Warhammer to Age of Sigmar it caused a large rift
in the community between newer and older players. Suddenly the game had lost its historical
accuracy and become dumbed down. Sure,
these older players claimed that the old rules weren’t that hard to understand;
at least not once you learned them.
The game
introduced Unit Cards which gave you all of your most important information in
a much simpler form. Instead of having
to remember that you were a ‘veteran’ troop which meant you were dug in on a 3+
the card very simply stated these things.
You were now hit on a # or had a skill # listed to achieve things like
digging in. Your weapons were listed on
the card with their ranges and strengths.
Your movement is listed on the card where in the previous edition there
was a massive chart in the book which listed the movement values based on the
vehicles. So if you were fully tracked
you could move so far, half tracked so far and wheeled so far. Now with each model having a specific unit
card these numbers are able to be changed by each vehicle in a more fluid
way. I can say that even though the
older gamers seem to be against the version 4 rules, that newer gamers like myself seem to
really embrace it. I love the game in
its current incarnation. I think as opposed
to Age of Sigmar this game really does appear to have kept it’s simpler or
‘streamlined’ end goal. Less rules, less
pages and easier to play. Of course
again, this could be me wearing blinders from having no experience with 3rd
edition but that’s my gut feeling on the subject.
Also this could of course change as the company releases more army specific books in different battle zones. As of this writing there are only five books and they are all designed for mid war desert combat. Fighting First, Afrika Korps, Avanti, Desert Rats and Armored Fist although AF was basically a replacement for DR which was not received particularly well and thought to be missing too many units and formations.
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