tag:blogger.com,1999:blog-89578841218203552722024-02-06T21:48:10.987-08:00The Hobby Heroes PodcastThe Hobby Heroes Podcast is an audio show discussing our hobby of Miniature Wargaming. We focus on fun and narrative play, delving into the story driven side of our gaming hobby.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.comBlogger155125tag:blogger.com,1999:blog-8957884121820355272.post-60142800162753817082019-07-20T05:00:00.000-07:002019-07-20T05:00:00.297-07:00Fighting Fantasy – Armies of Death Part 2<div class="separator" style="clear: both; text-align: center;">
<a href="https://vignette.wikia.nocookie.net/fightingfantasy/images/e/e4/Figfan36r.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="499" height="320" src="https://vignette.wikia.nocookie.net/fightingfantasy/images/e/e4/Figfan36r.jpg" width="199" /></a></div>
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<i>*Note:
I apologize now, but I couldn't find any artwork from the book on the
net to use and I didn't think to check that before I got into the book,
so I'm not going back to try and find the artworks I did run across.
Sorry...</i></div>
<div class="MsoNormal">
Welcome back!<span style="mso-spacerun: yes;"> </span>Let’s
continue from where we left off on last week’s post.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After a little way, I turn right and the floor collapses
from under me.<span style="mso-spacerun: yes;"> </span>I slide down a chute and
fall into a pool of purple water.<span style="mso-spacerun: yes;"> </span>Though
I do not feel anything special about it, the book points out that it was
drinking from the fountain of the gods above that has saved my life.<span style="mso-spacerun: yes;"> </span>I encounter a large stone face carved into
the wall which awakens and speaks to me.<span style="mso-spacerun: yes;">
</span>It is the oracle and it demands payment for its services.<span style="mso-spacerun: yes;"> </span>I must give it a bass owl and tell him how
much I paid for it.<span style="mso-spacerun: yes;"> </span>After that it
demands a green vase and also its cost.<span style="mso-spacerun: yes;">
</span>(It’s at this point that I’ve realized every puzzle or important part of
this story revolve around numbers.<span style="mso-spacerun: yes;"> </span>I’ve
now had to backtrack through everything I’ve gained and write down the
associated numbers with them such as prices, quantity, etc.…)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Then it tests my luck, though I’m not sure
how; it simply says that I am lucky and that I must now prove myself by turning
invisible.<span style="mso-spacerun: yes;"> </span>Luckily the familiar has that
ability.<span style="mso-spacerun: yes;"> </span>This here is exactly why I
bought every single thing available in that town I was in.<span style="mso-spacerun: yes;"> </span>Having proven myself with everything thus far
he asks one more thing and demands a golden brooch for his daughter.<span style="mso-spacerun: yes;"> </span>I lack a brooch in my inventory so…<span style="mso-spacerun: yes;"> </span>He says I have displeased him as the face
disappears and an opening in the wall appears.<span style="mso-spacerun: yes;">
</span>I step through and it closes behind me leaving me to walk down a cave.<span style="mso-spacerun: yes;"> </span>I find a paper that the Hopper reads saying
‘no right turns on the way out’ and so I continue.<span style="mso-spacerun: yes;"> </span>Finally, I come to a large two headed
reptilian guard eating a snake who demands I sign and seal an exit pass for
him.<span style="mso-spacerun: yes;"> </span>I have no seal and it screams that
without a seal I cannot exit as it grabs its spear and we fight.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The fight turns in my favor but I am grievously wounded
(from 15 to 7 health remaining).<span style="mso-spacerun: yes;"> </span>I
continue down the tunnel and come to a left/right junction where I know to turn
left.<span style="mso-spacerun: yes;"> </span>I finally exit the caves near my
waiting men and we begin our journey to rejoin our army.<span style="mso-spacerun: yes;"> </span>Not long after we set out however we are
accosted by 10 centaurs and must fight our way through.<span style="mso-spacerun: yes;"> </span>We succeed losing five of my men in the
process but eventually return to camp where the army has recovered from the
poisoned water.<span style="mso-spacerun: yes;"> </span>We move out and cross
the river coming to the edge of the forest of fiends.<span style="mso-spacerun: yes;"> </span>My men are somewhat put off but we march
forward into the thick trees heedless of danger.<span style="mso-spacerun: yes;"> </span>It isn’t long before a lead scout reports
that they’ve found a village hidden amongst the tree’s.<span style="mso-spacerun: yes;"> </span>I take ten men and approach.<span style="mso-spacerun: yes;"> </span>We find a group of slaughtered wood elves and
a statue in the middle of the village.<span style="mso-spacerun: yes;">
</span>Feeling an ominous threat about it I choose to ignore the statue and we
return to the main army and move on.</div>
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<br /></div>
<div class="MsoNormal">
We pass a pond full of mucky water surrounded by insects,
there is a wooden box sticking out of the mud but I am tired of all these side
treks and continue on.<span style="mso-spacerun: yes;"> </span>We come to a
clearing with a large boulder in the center covered with blood and surrounded
by bones.<span style="mso-spacerun: yes;"> </span>We choose to wait in the edge
of the forest to see if anything happens.<span style="mso-spacerun: yes;">
</span>After some time, a group of hobgoblins enter the clearing leading a
small number of dwarf prisoners.<span style="mso-spacerun: yes;"> </span>When it
becomes clear that their intent is to behead the dwarfs on the boulder my
dwarfs and I attack killing the hobgoblins.<span style="mso-spacerun: yes;">
</span>I lost some men but the dwarfs we saved join us.<span style="mso-spacerun: yes;"> </span>I recover the hobgoblin war banner and a golden
necklace.<span style="mso-spacerun: yes;"> </span>I’m sure one of these will be
important.<span style="mso-spacerun: yes;"> </span>We continue our journey
deeper into the forest.<span style="mso-spacerun: yes;"> </span>We eventually
come to a junction running North/South along our path which also continues to
the East.<span style="mso-spacerun: yes;"> </span>Finally, I have some cardinal
directions and can draw a map.<span style="mso-spacerun: yes;"> </span>(I
wondered if I’d ever get the opportunity with this adventure)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I continue east as that to me means deeper into the woods
where I should eventually find my quarry.<span style="mso-spacerun: yes;">
</span>We pass large mounds of dirt with clay statues sitting atop them.<span style="mso-spacerun: yes;"> </span>These seem ominous and I leave them alone,
but undaunted the book attacks me anyway as what appears to be a large boulder
stands up.<span style="mso-spacerun: yes;"> </span>A giant rock golem attacks
me.<span style="mso-spacerun: yes;"> </span>Sadly, it gets its arms around me,
breaks two ribs reducing not only my HP but also my Skill.<span style="mso-spacerun: yes;"> </span>Swords having no effect, I call for my dwarfs
who attack it with their large hammers eventually killing it before we continue
and encounter a large chasm blocking our path.<span style="mso-spacerun: yes;">
</span>We follow the chasm north until we reach a group of Knights guarding a
bridge who demand an answer to a question to prove my good intentions.<span style="mso-spacerun: yes;"> </span>Correctly answered they join my cause and we
cross.<span style="mso-spacerun: yes;"> </span>With their knowledge of the
forest we make good time before setting out camp for the evening.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
In the late evening while on patrol about the camp I come
upon a werewolf who is attacking a guard.<span style="mso-spacerun: yes;">
</span>It catches site of the yeti fang I was given earlier and freezes to the
spot where I dispose of it.<span style="mso-spacerun: yes;"> </span>Sadly, the
guard is dead but a possible werewolf rampage was stopped, I accept it as a
tolerable loss and the night passes uneventfully from here.<span style="mso-spacerun: yes;"> </span>Next morning, we set out again.<span style="mso-spacerun: yes;"> </span>During the mornings travels we see a dragon
fly overhead circling with a rider, clearly watching us before it moves
off.<span style="mso-spacerun: yes;"> </span>Later we encounter a temple being
assaulted by an enemy army of chaotic warriors.<span style="mso-spacerun: yes;">
</span>A group of fire imps breaks off from the army and flies to attack us,
but my number of elven archers drives them away.<span style="mso-spacerun: yes;"> </span>The army itself aligns for battle and I must
choose to lead the Knights in a charge or send in the dwarfs.<span style="mso-spacerun: yes;"> </span>An army that loses its commander has no hope
so I send the dwarfs first.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The fight does not go in my favor and as I urge the rest of
my army forward the enemy falls back to reveal large war machines that fire
hundreds of spears and arrows into my onrushing army.<span style="mso-spacerun: yes;"> </span>The casualties are horrendous.<span style="mso-spacerun: yes;"> </span>My course of action set in motion I have no
choice but push forward as another volley utterly devastates my lines.<span style="mso-spacerun: yes;"> </span>With only twenty yards separating us my army
breaks.<span style="mso-spacerun: yes;"> </span>Having been reduced from 200+
men to less than 60 the enemy falls upon us imprisoning me and delivering me to
the enemy for my inevitable execution.<span style="mso-spacerun: yes;"> </span>I
have failed in my mission.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Well, that sucked.<span style="mso-spacerun: yes;">
</span>Even though I didn’t get the blessing form the oracle which frankly I
thought would lose me way back there I made it even farther before the mission
was ended.<span style="mso-spacerun: yes;"> </span>Damn.<span style="mso-spacerun: yes;"> </span>Well, hopefully you all enjoyed the
read.<span style="mso-spacerun: yes;"> </span>I’ll be starting my next book now,
so come back in September to see how I fare as a caped crusader of justice in
Appointment with F.E.A.R.!</div>
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<![endif]-->The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-64099844020582903162019-07-13T05:00:00.000-07:002019-07-13T05:00:04.895-07:00Fighting Fantasy – Armies of Death<div class="separator" style="clear: both; text-align: center;">
<a href="https://vignette.wikia.nocookie.net/fightingfantasy/images/e/e4/Figfan36r.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="499" height="320" src="https://vignette.wikia.nocookie.net/fightingfantasy/images/e/e4/Figfan36r.jpg" width="199" /></a></div>
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<i>*Note: I apologize now, but I couldn't find any artwork from the book on the net to use and I didn't think to check that before I got into the book, so I'm not going back to try and find the artworks I did run across. Sorry...</i></div>
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I must say that while I wanted to change this year up from
the Fantasy novels of Fighting Fantasy by moving into some of their other genre
type things, that after playing Freeway Fighter (Mad Max) and Starship Traveller
(Star Trek), I’m happy to be back in the setting.<span style="mso-spacerun: yes;"> </span>Interesting note here; this book is the first
I’ve seen really continue off another book I’ve already played.<span style="mso-spacerun: yes;"> </span>This one assumes that I am the hero from
Deathtrap Dungeon and that I succeeded in my quest (which we all know I failed…
twice…) so I thought that was neat.<span style="mso-spacerun: yes;"> </span>If
I’d saved my character sheets I’d use the same stats, but I didn’t so I had to
re-roll and ended up with some mediocre ones instead.</div>
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After carousing with my fame and fortune for some time in
the city and surroundings of where Deathtrap Dungeon took place I become a
little bored and want to wander again.<span style="mso-spacerun: yes;"> </span>I
use a significant amount of my winnings to commission myself a castle to be
built.<span style="mso-spacerun: yes;"> </span>Then I hear of a rising evil in a
distant land that wants to swallow the earth.<span style="mso-spacerun: yes;">
</span>Apparently, a Shadow Demon is amassing his power and this seems like a
tempting challenge to me.<span style="mso-spacerun: yes;"> </span>I gather to me
a large army of various races and types of troops numbering 220 soldiers and
prepare to march forth to stop this evil before it can begin its frightening
bid for power.</div>
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As my army prepares for march I’m approached by the captain
of a ship docked at the town.<span style="mso-spacerun: yes;"> </span>He offers
my army passage on the ship for a fee and points out all the time we could save
marching by simply sailing down the river.<span style="mso-spacerun: yes;">
</span>I agree and though the ship doesn’t look like much, (old and rickety) we
board and head out.<span style="mso-spacerun: yes;"> </span>Some ways down the
river we come across a floating barrel which we take on board.<span style="mso-spacerun: yes;"> </span>It is half full of apples which I pass around
to the crew and we enjoy.<span style="mso-spacerun: yes;"> </span>Later we find
that the apples were poisoned and I lose 10 men to illness, luckily, I overcome
my sickness.</div>
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<br /></div>
<div class="MsoNormal">
As we round a bend and are attacked by raiders in canoes who
fire catapults at the ship.<span style="mso-spacerun: yes;"> </span>While they
don’t do tremendous damage, they manage to kill 5 men and the raiders begin to
board the boat.<span style="mso-spacerun: yes;"> </span>I choose to keep my men
hidden and wait for the inevitable surprise.<span style="mso-spacerun: yes;">
</span>As the raiders come over the rail they are quickly taken by my men,
those not killed or who didn’t leap back into the water are press ganged into
the army replacing some of my losses (10 men).<span style="mso-spacerun: yes;">
</span>I take a fine shield from the leader of the raiders which gives me some
skill.<span style="mso-spacerun: yes;"> </span>We sail on.<span style="mso-spacerun: yes;"> </span>Later we also come across an unconscious man
floating on a log.<span style="mso-spacerun: yes;"> </span>Nope, not doing that
one, poor bastard can float.</div>
<div class="MsoNormal">
<br /></div>
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Nearing the end of our day we see a bearded man in rough
furs and cloth at the edge of the river signaling our boat.<span style="mso-spacerun: yes;"> </span>I decide to let us approach and as we do more
men come from the forest.<span style="mso-spacerun: yes;"> </span>A northerner
tribe who offers to fight for me (at cost of course) against the evil that
they’ve heard I’m going to counter.<span style="mso-spacerun: yes;"> </span>I
pay them and they join the army giving me 10 more men.<span style="mso-spacerun: yes;"> </span>The leader gives me a gift of a tooth of a
yeti that he says will protect me from Lycanthropes and Werewolves; a gift that
I happily accept.<span style="mso-spacerun: yes;"> </span>At the end of the day
we drop anchor at a slow area of the river.<span style="mso-spacerun: yes;">
</span>We have the choice of staying aboard the ship and being somewhat cramped
or going ashore and pitching camp in a field.<span style="mso-spacerun: yes;">
</span>I choose to stay aboard.</div>
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<br /></div>
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I am awakened late at night by a sound and as I begin to
explore the deck I narrowly avoid being skewered by a steel triton thrown at
me.<span style="mso-spacerun: yes;"> </span>The noise wakes others but the
raider has leapt over the side and disappeared into the water.<span style="mso-spacerun: yes;"> </span>Judging by the wet, webbed foot prints it was
a lone fish person looking for food or some other valuable.<span style="mso-spacerun: yes;"> </span>We post extra guards and have no other issues
before we set sail in the morning.<span style="mso-spacerun: yes;"> </span>On
our second day of sail we do not have much better luck.<span style="mso-spacerun: yes;"> </span>The lookout lets a call of “pirates!” and the
captain and I look through the spyglass.<span style="mso-spacerun: yes;">
</span>A large Viking style pirate ship is coming upriver under sail and oar
and is built with a powerful ram on the front.<span style="mso-spacerun: yes;">
</span>Having no real options (and remember the description of our ship as
“rickety”) to fight this but having some time to react before they reach us we
make way to the edge of the river and unload the men marching upriver a bit
away from the ship. As the pirate ship comes near I hail the captain telling
him that any treasure he thinks he’ll get has been offloaded with my men, (who
at this point are arrayed for battle) and he is welcome to unload and come get
it.<span style="mso-spacerun: yes;"> </span>He thinks this over for a bit, but
not long before he moves away and passes our ship by.<span style="mso-spacerun: yes;"> </span>Good, for both sides I suppose.<span style="mso-spacerun: yes;"> </span>We board and continue our journey to the next
town down river uneventfully.</div>
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<br /></div>
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Upon reaching the town I put my lieutenant in charge of
camping the men outside the walls of the town while I head into town and the
local taverns to recruit more men for our mission.<span style="mso-spacerun: yes;"> </span>Along my way I come across a golden ring in
the gutter bearing only a number on it and as I pick it up am accosted by a
large brigand claiming it is his.<span style="mso-spacerun: yes;"> </span>I look
at his hands and can tell quite clearly it is not so I deny him at which points
fisticuffs ensue.<span style="mso-spacerun: yes;"> </span>Though bloodied I am
victorious, though I cannot celebrate my victory as the town guards are coming
and I leave the scene heading for the tavern.<span style="mso-spacerun: yes;">
</span>I finally reach my destination and enter the den of roguish people where
I order a beer and take stock.<span style="mso-spacerun: yes;"> </span>There are
some shady rogues, some drunk vagrants and some other choices.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I move onto some vagrants who say for 100g not only do they
know of my quest, but they claim to know of the Shadow Demon, but where he is
at and how I can defeat him.<span style="mso-spacerun: yes;"> </span>Uncertain
of my ability to trust them this still seems like a good lead so I take
it.<span style="mso-spacerun: yes;"> </span>They mark on my map the location of
the Demon and tell me of an Oracle at the Star caves whom I should seek for
help killing him.<span style="mso-spacerun: yes;"> </span>I thank them for their
information and take my leave of the tavern.<span style="mso-spacerun: yes;">
</span>I leave the tavern and move on down the street where I come across a pet
shop.<span style="mso-spacerun: yes;"> </span>I go in and after some talk with
the owner I purchase a magic familiar who looks like a small kangaroo and if
the owner is truthful can turn me invisible when I speak the words one, one,
one.<span style="mso-spacerun: yes;"> </span>I thank him and move on eventually
coming across a pawn shop where I’m given the option to buy a number of things
and I buy them all, a brass owl, copper lantern, green vase and an ivory box.<span style="mso-spacerun: yes;"> </span>(The way these books go, I’ll need them).</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After some more wanderings in town I come across a small
mercenary headquarters with some soldiers for hire.<span style="mso-spacerun: yes;"> </span>They look tough and capable and after
sparring with the leader I hire them at a reduced fee to join my army.<span style="mso-spacerun: yes;"> </span>I leave finally eventually making my way
through the town to a friendly looking inn.<span style="mso-spacerun: yes;">
</span>The keeper there seems nice and recognizing me as an adventurer we
exchange stories.<span style="mso-spacerun: yes;"> </span>He apologizes for
regaling me with tales of his past but I insist they are interesting.<span style="mso-spacerun: yes;"> </span>Eventually he is so taken with me and my
quest as well that he trades me swords, my good sword for his magical
sword.<span style="mso-spacerun: yes;"> </span>I pay or the room secure in the
owners’ establishment and get a good rest regaining some HP.<span style="mso-spacerun: yes;"> </span>The next day after a very short exploration I
leave town and meet up with my army.<span style="mso-spacerun: yes;"> </span>Our
marching orders are either to the Forest of Fiends where the shadow demon is or
east.<span style="mso-spacerun: yes;"> </span>Since I need to visit the oracle I
assume east is the way to go.<span style="mso-spacerun: yes;"> </span>We travel
for some time before stopping to rest where we drink from a natural spring.<span style="mso-spacerun: yes;"> </span>However, the demon’s spies have poisoned it
and much of the army becomes ill.<span style="mso-spacerun: yes;"> </span>I
decide to take a small group of men with me and continue to the oracle.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Along our way we encounter an old beggar woman.<span style="mso-spacerun: yes;"> </span>I give her a gold and she reads my palm.<span style="mso-spacerun: yes;"> </span>She tells me that my quest is great, but that
if I am to survive I must be sure to drink the water from the fountain of the
gods.<span style="mso-spacerun: yes;"> </span>We continue until we reach a
junction.<span style="mso-spacerun: yes;"> </span>I can go to the town of Karn
or into the hills; I choose the hills.<span style="mso-spacerun: yes;">
</span>Eventually we reach the Starstone Caves; home of the oracle.<span style="mso-spacerun: yes;"> </span>I enter (apparently alone like an
idiot).<span style="mso-spacerun: yes;"> </span>Some exploration leads me to a
puzzle.<span style="mso-spacerun: yes;"> </span>There are three skulls with
different numbers etched on them and I must choose.<span style="mso-spacerun: yes;"> </span>I select the middle number and the door
opens.<span style="mso-spacerun: yes;"> </span>I come to a room with a large
fountain and the statue of a goddess with the name Libra carved into it.<span style="mso-spacerun: yes;"> </span>I drink from the fountain and though I do not
feel empowered I also do not feel dead, so that’s a win.<span style="mso-spacerun: yes;"> </span>I head further into the tunnel and reach a
box with a sign that says, ‘give generously’.<span style="mso-spacerun: yes;">
</span>I drop 50 gold into the box and continue.<span style="mso-spacerun: yes;"> </span>I reach a junction that contains three
passage ways, each with a doorway carved in the visage of a monstrous face and
each with a number.<span style="mso-spacerun: yes;"> </span>I again choose the
middle and head down the hall.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Come back soon for part 2!</div>
The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-51112008652950724002019-07-06T05:00:00.000-07:002019-07-06T05:00:07.318-07:00Tap Out<!--[if gte mso 9]><xml>
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<a href="https://upload.wikimedia.org/wikipedia/en/c/cb/Tapout_Logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="192" data-original-width="200" src="https://upload.wikimedia.org/wikipedia/en/c/cb/Tapout_Logo.png" /></a></div>
No, not that dumb clothing or fitness branded kind, but a gaming tap out.</div>
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<br /></div>
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Yes, after years and years and more years of putting
together Podcasts, Blog Posts, Videos, etc… I’m hanging it up.<span style="mso-spacerun: yes;"> </span>I can’t really think of enough great things
to say about the hobby in general and the time I’ve spent in it over the last
couple of decades, but for the last few months I just haven’t been feeling
it.<span style="mso-spacerun: yes;"> </span>My enthusiasm is way down, my kids
are both getting older which I thought would give me more time to get into it
again, but alas, the opposite has proven to be true and I’m spending even more
time with them doing other activates now than before.<span style="mso-spacerun: yes;"> </span>Scouts primary amongst them, then our Super
Nintendo YouTube channel as well, but they’ve both also gotten excited and are
playing Dungeons & Dragons too and frankly that’s not very exciting to talk
about on a Podcast.</div>
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<br /></div>
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Miniature gaming has taken the backseat in a big bad way in
my priorities.<span style="mso-spacerun: yes;"> </span>D&D on the other
hand, between playing and running is taking all my free time and enjoyably so
but my position in miniatures has been helped along by a burgeoning scene of
game play and style that I no longer enjoy.<span style="mso-spacerun: yes;">
</span>That part has been building for years, but I think I’ve just finally
reached that tipping point.<span style="mso-spacerun: yes;"> </span>I still
enjoy playing with my friends, but I don’t have the same joy or passion for it
that I once had and if I’m not passionate about it (and I’m sure listeners
could tell) then there isn’t much reason for me to try and fake it.</div>
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<br /></div>
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I appreciate all the support that listeners and readers have
given me over the years and I thoroughly enjoyed most of those years too but I
think it’s just that time.<span style="mso-spacerun: yes;"> </span>I’ve got a
couple Blog Posts saved and ready where I play through the next Choose Your Own
Adventure book, but after that its dead space.<span style="mso-spacerun: yes;">
</span>I’ll keep the Twitter handle and Gmail account as well as YouTube, so if
you follow me or want to, the choice is still there but after today I’m going
to just stop producing content.<br />
<br />
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<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-spacerun: yes;"></span>That’s
it, adios, sayōnara, a<span style="color: #222222;">uf wiedersehen</span>,
arrivederci, goodbye.</span></div>
The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-70666364965907604482019-06-29T05:00:00.000-07:002019-06-29T05:00:13.305-07:00Flames of War - Fortress Europe Battle Report<div class="separator" style="clear: both; text-align: center;">
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So with the release of Fortress Europe we've officially hit the Late War period for Flames Version 4. As such I've been excitedly looking into Late War and what I can do with my collection. Luckily I'd had the Open Fire set from the previous edition and the US Armored Rifle Platoons I have can easily transfer into Late War among the other units. This sets me up quite easily for a Market Garden army using all my British Sherman V's. Lucky me I won one of the D-Day US books that comes out in July, but looking at Fortress Europe I wanted to play a game! We're going to do 109 points British VS Germans playing a narrative Market Garden game.<br />
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<b>The Lists:</b><br />
<br />
British<br />
Sherman Formation<br />
Sherman HQ - 3 Sherman 75mm<br />
Sherman Platoon - 2 Sherman 75mm, 1 Sherman Firefly<br />
Sherman Platoon - 2 Sherman 75mm, 1 Sherman Firefly<br />
Sherman Platoon - 2 Sherman 75mm, 1 Sherman Firefly<br />
Stuart Recce Patrol - 4 Stuart 37mm<br />
<br />
Support<br />
Priest Field Troop - 4 Priests<br />
M10 SP Anti-Tank Platoon - 4 M10 Achilles (17 Pdr)<br />
Kittyhawk Fighter Bomber Flight - 2 Kittyhawk<br />
Allied US Armored Rifle Platoon -<br />
-6 M1 Garand Rifle Team<br />
-5 M1 Bazooka<br />
-2 M1919 LMG<br />
-1 60mm Mortar<br />
-2 M3 Halftrack (.50 cal)<br />
-3 M3 Halftrack (.30 cal)<br />
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German<br />
Panzer III & Panzer IV Mixed Tank Company<br />
Panzer III & Panzer IV Mixed Tank Company HQ Platoon - 2 Panzer III (5cm)<br />
Panzer III & Panzer IV Mixed Tank Company Platoon - 3 Panzer IV, 1 Panzer 3 (7.5cm)<br />
Panzer III & Panzer IV Mixed Tank Company Platoon - 3 Panzer IV, 1 Panzer 3 (7.5cm)<br />
Tiger Tank Platoon - 2 Tiger<br />
<br />
Support<br />
STUG Assault Gun Platoon - 4 StuG<br />
Grenadier Platoon -<br />
-5MG34 and K98 Rifle Team<br />
-Panzerfaust Upgrades<br />
-2 sMG34 HMG<br />
-1 Panzerschrek<br />
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The game. Doing a narrative bit like this requires some things that don't make sense. For this specific game although the lists were built at 109 points we gave the British a free set of Kittyhawk Fighters because of the air superiority that the Allies were pushing at this point. We also didn't decide the scenario in any kind of random way but simply chose to play No Retreat with Germans as Defenders. We thought it would portray the fact that the British and Americans had pushed far into Holland and the German randomly pulling units to plug holes.<br />
<br />
<b>Deployment</b><br />
<br />
Here you can see that because of Deep Reserves the Germans are only starting with their small Grenadier Company and the StuG platoon on the board. Now Deep Reserves simply says that no more than 1 unit with Front Armor 3 can start on the table, so the Tigers started in Ambush, not on table, but also not in Reserve.<br />
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The British and their US Allies started on the Highway to Hell. Well, mostly. The Armored Rifles formed the forward force with the entirety of the Sherman column behind. Opposite them running a different angle are the Stuarts and the M10's and in between are the Priests sitting in a field to provide fire support.<br />
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<b>TURN 1</b><br />
<br />
Turn one showed that, apparently the Air Force wasn't ready to support while the Priests dropped smoke across the hill to block the StuG's and then everything slammed forward as fast as they could possibly go with Dash moves getting forward quickly, making that daring push.<br />
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The Germans found a bit of luck from the start pulling in one of their Panzer Platoons. The StuG's however, being blocked by smoke chose to hold steady behind their excellent firing hill until turn 2. The Tigers ambushed out behind a hill and then promptly failed a Blitz order. That done, one crawled to the edge of the hill to take a single shot at the Shermans who had decided to ignore the road and head across the farm field but missed. The Panzers however threw some shots down the main road bailing the Armored Rifles HQ Half-Track and killing another leaving a Rifle Team dead and the 60mm Mortar and a Bazooka stranded.<br />
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<b>TURN 2</b><br />
<br />
The air support continued to deny the Brit high command and the Sherman's began to split up through farm fields, over hills and railroad tracks. The Stuarts made a dash to try and get some shots on the StuG's but one remained stuck on the tracks. Two of the Achilles also bogged down crossing the railroad while two made their way in support of the Stuarts into the farm field. The Armored Rifles bailed from their vehicles and garrisoned the nearby church. All the fire I put in this turn however was for naught, though the Sherman's on the hill did manage to bail a Tiger and the Firefly hit but the dastardly Germans rolled a 6 bouncing the high velocity shot.<br />
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The Germans received yet more Reserves with another Panzer Platoon to reinforce their left flank near the bridge. The StuG's failed a Blitz up the hill but still opted to go up for a firing position on the Achilles. The Panzers fired and bailed the lead Stuart while killing another. The Tiger remounted and they proceeded to kill the Firefly and a comrade. The Panzers occupying the main road moved forward and threw more fire down the street but failed to hurt anyone, the one shell hitting bouncing off a Sherman. All of the German infantry finally opened up, putting all possible fire into the church and although the stone kept the Armored Rifles safe, they were very much pinned.<br />
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<b>TURN 3</b><br />
<br />
A brutal turn of events for the Germans, the Achilles wiped all 4 StuG's off the hill. The Stuarts who had zipped around to get rear shots on the StuG's now found themselves without real targets and sitting ducks for the Panzers across the stream. The remaining Sherman facing off against the Tigers willfully threw caution to the wind driving behind a Tiger for a valiant but feutile attempt at the rear. The other Sherman's moved up the road and continued firing while a number of tanks remained bogged on the railroad tracks. The Kittyhawks showed up and along with Artillery called in from the Armored Rifles they bombarded the German lines, but did nothing in the end.<br />
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The Tigers annoyed drove onto the hill, yet again failing a Blitz check, but still managed to kill one of the Sherman's on the other side. The center Panzers moved into the wood to gain concealment, yet still maintain a line on the main roadway. The left flank Panzers remained motionless in their wheat field and managed to knock over an Achilles and Bail another. The last unit of Panzers also arrived from reserves putting the full German army onto the table.<br />
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<b>TURN 4</b><br />
<br />
The Sherman's drove to the side of the Tigers hoping against hope for some hits which were not to come while the center road Sherman's crossed a fence line to move in on the Panzers under cover. The Achilles lined up in the field and began throwing shells in exchange with the Germans left flank Panzers killing the Panzer III. The air power finally showed but didn't kill while the Armored Rifles pinned down the Grenadiers. The Artillery now zeroed in on the hapless Grenadiers as well, but again, couldn't kill.<br />
<br />
The Tigers split, one remained to kill the Shermans (which it did) while the other moved off the hill to engage the ones on the roadway bailing one. Otherwise the turn was just futile fire around the board hitting things but not penetrating or killing anyone.<br />
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<b>TURN 5</b><br />
<br />
The Sherman's on the roadway with the remount, moved forward to engage Panzers while the Stuart's made their way up the hill near the center and managed to assault the sMG34 HMG there attempting to assist the Sherman's on getting to the objective that direction. The single Sherman from an earlier platoon sat still on the board 3 turns later exchanging fire with a Panzer that just couldn't find his way into the woods, but neither could kill each other. The air power returned and managed to kill an MG/Rifle team.<br />
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The Tigers came around the church and the Panzers in the woods combined fire bailing 2 Sherman's and killing another. The Panzerschrek, now in range of the Stuarts took a potshot taking one out. Market Garden was definitely in danger of falling at this point.<br />
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<b>TURN 6</b><br />
<br />
The single Stuart ran away while only one of the Sherman's got back into his tank meaning that my Formation was down to only the HQ unit in Good Spirits which broke the British back. Marget Garden had indeed again failed.<br />
<br />
<b>Afterthoughts:</b><br />
It was a fun game on a great table. Again, for sure, one of my favorite things, if not my favorite, is the beauty that can be a Flames of War table. Unlike many other miniature games which can look too busy, a well laid out Flames table just looks beautiful. It was a lot of fun to take out the Fortress Europe book for a spin. I've never actually played my British before and I usually just use the Sherman's as US 75's, but the Firefly is a neat tank. Sadly being on the move most of the time and only being able to Blitz on a 4+ meant that I didn't get to put out nearly as many shots as I wanted. I suppose I should've left them back behind fences and just lobbed long range shots, but oh well. The German reserves showed up quickly and consistently which didn't help much I think, but I apparently should've been much more aggressive. The game was definitely a lot of fun.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com1tag:blogger.com,1999:blog-8957884121820355272.post-81985876506454555172019-06-22T05:00:00.000-07:002019-06-22T05:00:01.029-07:00SNES is Life - Last Second Post<div class="separator" style="clear: both; text-align: center;">
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Well, time does fly doesn't it.<br />
<br />
My wife, my youngest son and I will all be at Boyscout Summer Camp this week which means a few things.<br />
<br />
1. Joey will be running our SNES is Life Channel on his own for the week<br />
2. Going to be a long week<br />
3. I forgot to pre-plan a post for the Blog<br />
<br />
Oops... So as a last second post, I've decided to talk a little more about the YouTube Channel that my oldest son Joey and I are doing. Just in case you've somehow wandered onto the Blog and have no idea what I'm talking about, my oldest son and I have been playing and reviewing every Super Nintendo Entertainment System game released in the North American Region. That's a lot.<br />
<br />
We put our first video up on Jan 23rd which was really just a test of the streaming equipment. We didn't actually start putting up our legitimate content until February 10th. Since then we've been broadcasting 3 times a week with only an occasional miss here and there due to other obligations and to date have released 65 video's total. There are a handful of extra videos in there. We do a recap show every 5 games we play so that if you just want reviews and not to watch us actually playing a game you can get those from a playlist set over on the <a href="https://www.youtube.com/channel/UCJDNi-Zit1EVmokuzsReI4g" target="_blank">channel</a>. There are also the occasional videos of us playing random games when we've got some downtime in our day to day routines, sometimes featuring my younger son or my wife.<br />
<br />
So, to date we've put out roughly 80+ hours of content. Our Saturday shows run 2 hours long as we've dedicated that extra time to full play-throughs of specific games like Legend of Zelda: A Link to the Past and Final Fantasy II. Thus far on our journey we've played some games that stood the test of time, and we've also played some real stinkers. By far the best part of the journey though has been spending time with my son playing video games that he (or I sometimes for that matter) have never played or experienced before. Its interesting getting his thoughts playing the games from my childhood and it's turned out to be a lot more fun than I think either of us expected.<br />
<br />
So, if you've got the time have a look at the <a href="https://www.youtube.com/channel/UCJDNi-Zit1EVmokuzsReI4g" target="_blank">channel</a> and maybe consider subscribing. If your willing to watch us die, over and over and over again, then it's definitely worth a little bit of time. I know I've spoken to a number of people who like to have it on as background noise when they're playing other games or doing other hobbies, but hey, I'm not a complainer, if people are getting even an inkling of enjoyment out of it then I'm thrilled. Hell, even if nobody subscribed I'm spending some quality time hanging out with my son which is even better. So, thanks for reading about our little adventure and you can find an embed below of the first video we released for the channel of us playing Super Mario World. Thank you!<br />
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The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-88856062790176850382019-06-15T05:00:00.001-07:002019-06-15T05:00:00.895-07:00Episode 39 - DieCon After Action Report<br />
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<a href="https://pbs.twimg.com/profile_images/3252891699/4f660fef22dbd0182df3e2d3cb3b6637_400x400.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="400" height="320" src="https://pbs.twimg.com/profile_images/3252891699/4f660fef22dbd0182df3e2d3cb3b6637_400x400.png" width="320" /></a></div>
<a href="https://ia600205.us.archive.org/21/items/fleschjosephp/039.mp3" rel="" target="_blank">Episode 39 - DieCon After Action Report</a><br />
<i>Total Length: 21 Minutes 26 Seconds</i><br />
<br />
This episode though extremely short for a main show is me flying solo talking about the games from DieCon and Flames of War. I go over each game a little and talk about how they went for me, why they went the way they went and some of what I learned in the meantime. In the end it was a good tournament and if you don't want to listen I put up a short Blog Post that released the same day as this if you go have a look for that.<br />
<br />
You can
download our show from the link above or of course you can find us on
i-Tunes as well. If you have any questions you'd like to ask please
feel free to leave comments here on the blog or e-mail thehobbyheroes@gmail.com to reach us that way. Also, check us
out on Twitter <a href="https://twitter.com/hobbyheroescast" target="_blank">@hobbyheroescast</a> or our Facebook page <a href="https://www.facebook.com/groups/1485462991780130/" target="_blank">The Hobby Heroes</a>.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-90266904292018069742019-06-15T05:00:00.000-07:002019-06-15T05:00:00.198-07:00DieCon - After Action Report<br />
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Well, a couple weekends ago (June 1st) I attended DieCon 2019 for the Flames of War Tournament. I'm sure my readers who are into Flames have possibly been waiting to hear about my thoughts afterward along with the extra coverage I promised. A podcast should've released alongside this where I walk through my games and there should be YouTube video of the event over at our page there so don't forget to check those as well. As a reminder my list was as follows:<br />
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Afrika Rifle Company Formation<br />
<br />
Afrika Rifle HQ<br />
-2 SMG Teams<br />
<br />
Afrika Rifle Platoon<br />
-4 MG34 Teams<br />
-1 2.8cm AT Rifle<br />
-1 sHMG34<br />
<br />
Afrika Rifle Platoon<br />
-4 MG34 Teams<br />
-1 2.8cm AT Rifle<br />
-1 sHMG34<br />
<br />
5cm Tank-Hunter Platoon<br />
-3 5cm AT Guns<br />
<br />
Support<br />
<br />
Panzer III Platoon<br />
-5 Panzer III 5cm Shrt<br />
<br />
Panzer IV Platoon<br />
-3 Panzer IV Long 7.5<br />
<br />
10.5cm Artillery Battery <br />
-4 10.5cm Guns<br />
<br />
SD KFZ 231 Heavy Scout Troop<br />
-2 SD KFZ 231<br />
<br />
Diana Anti-Tank Guns<br />
-2 Diana <br />
<br />
Cards<br />
<br />
Captured 6 Pounder<br />
Captured 25 Pounder<br />
Panzer-Knacker<br />
Captured Tank<br />
Pure Luck<br />
<br />
So, let's get down to the nitty gritty of games.<br />
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Round 1 vs. Chris and Russians<br />
He had one giant Rifle Platoon, a single Churchill HQ and 2x3 Churhcill's along with some Armored Cars and some Self Propelled Guns. I chose Maneuver which was the saving grace for me probably. I ended up with infantry hiding in buildings near objectives which prevented him from taking them quickly. I feel like I should've lost the game much faster than I did but we played a nice long game. I only managed to kill a single Churchill, but on the same token he only ever got a few of my Panzers which he should've done much better against. I lost in the end 6/3 but was more than happy with how I held out.<br />
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Round 2 vs. Rich and British<br />
Rich had a Honey Stuart Horde backed up by Artillery, Grants a Motor Platoon and some 17 Pounders. I chose defend and got me a nice fortified position on a short table edge that would be difficult to get me out of. Or, so I thought. With 18 Honey's and 6 Grants with so many shots he had plenty of bullets and shells to hit me with and his dice wouldn't let him fail a firepower save, I mean seriously, he probably only failed a 4+ Firepower 3/4 times the entire game and my foxholes basically accounted for nothing. I took a 8/1 loss.<br />
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Round 3 vs. Opponent 3 and Germans<br />
I can't remember my 3rd opponents name and forgot to write it down apparently, but he was running a huge Amored Panzergrenadier army with some Panthers in support along with 7.5 Half-Tracks. I chose defend again which was a dumb choice on my part. He rushed across the table with everything as fast as he could and with twice the amount of infantry I had, shoving me where he wanted me. His Panthers I couldn't touch (though to be fair they didn't do much) and his 7.5 Half-Tracks hiding behind a hedge blasted most of my tanks off. Combined with us playing Rearguard and me having to pull units off the table it was a forgone conclusion pretty quickly and he won 8/1. He explained to me after the game why Defend is terrible, especially for my army and asked why I did it and it boils down to inexperience on my part, but I definitely saw his valid points.<br />
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<br />
Overall I'm still happy I went. I lost all three games, but I rather expected that honestly. I went with a poor list to roll dice and play with my Germans because I finished painting them. Apparently that showed, well, either that or people felt bad for me because I ended up walking with Best Sportsman and brought home some Log Emplacement Gun Pits. This write-up is short, but the Podcast I release alongside it will be a little more explanatory so if your willing, go give that a listen.<br />
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Also, before I'm done here are some pictures of some of the armies that were in attendance.<br />
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The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com1tag:blogger.com,1999:blog-8957884121820355272.post-14810416120486015782019-06-08T05:00:00.000-07:002019-06-08T05:00:06.464-07:00Behemoth Bash, Aftermath!<!--[if gte mso 9]><xml>
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The Behemoth Bash tournament put on by my friend Chuck has
come and gone and a good time was indeed had.<span style="mso-spacerun: yes;">
</span>A tournament designed for me (not really), but definitely fitting the
bill for where I’m at in so much as my current headspace for the game.<span style="mso-spacerun: yes;"> </span>Big silly monsters fighting certainly seemed
like a good way to waste my day and so off I go.<span style="mso-spacerun: yes;"> </span>You can see my last post regarding my list <span style="background-color: white;"><a href="https://thehobbyheroes.blogspot.com/2019/05/tournament-behemoth-bash.html" target="_blank"><span style="background-attachment: scroll; background-clip: border-box; background-image: none; background-origin: padding-box; background-position: 0% 0%; background-repeat: repeat; background-size: auto;">here</span></a></span>.<span style="mso-spacerun: yes;"> </span></div>
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Round 1:<br />
Charles J. Jr.</div>
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Stardrake<br />
5 liberators<br />
3 x5 Judicators<br />
10 Evocators<br />
War Hydra</div>
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This game could’ve gone either way frankly, particularly
with the brutal silly amount of damage the Evocators can put out, especially
combined with the just ridiculous comet spouting power of the Stardrake.<span style="mso-spacerun: yes;"> </span>Lucky me, young Charles is inexperienced and
played the Dragon poorly for the first part of the game.<span style="mso-spacerun: yes;"> </span>That and his comet bombardment that it
provides only ever hit 1 unit a turn keeping its mortal wounding spam from
affecting me too much.<span style="mso-spacerun: yes;"> </span>My Tyrant missile
hit the Evocators killing 5 and then he lost 2 more to battleshock which without
a doubt also helped me survive.<span style="mso-spacerun: yes;"> </span>In the
end I was able to kill the drake after a couple rounds though it inflicted
serious damage.<span style="mso-spacerun: yes;"> </span>I ended up with a solid
win here.</div>
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Round 2:<br />
Kevin F.</div>
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Orc Warlord on Wyvern<br />
Frostlord on Stonehorn<br />
Megaboss on Maw-Krusha<br />
Rogue Idol<br />
3 x10 Orc Warriors</div>
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Kevin went straight Destruction and grabbed all the best
beasts he had at his disposal.<span style="mso-spacerun: yes;"> </span>The game
went back and forth quite a bit but Kevin ended up with the major win here and
I think it is due mostly to the fact that the Rogue Idol and Stonehorn were
reducing all my wounds by ½ from their special abilities.<span style="mso-spacerun: yes;"> </span>I got plenty of attacks in but the damage
reduction kept him alive longer than me and I suffered a grand defeat.</div>
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Round3:<br />
Ethan F.</div>
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Stegadon<br />
Bastilidon<br />
Troglodon<br />
Carnosaur<br />
Slaan<br />
2 x5 Saurus Cavalry<br />
10 Skinks<br />
3 Salamanders</div>
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This game was super back and forth.<span style="mso-spacerun: yes;"> </span>Ethan got the engine ability off that doubled
his movement and attacks in round 1 and we both thought the game was basically
over right here but with some chuffed rolls it wasn’t.<span style="mso-spacerun: yes;"> </span>All our monsters met on the left side of the
table in what can only be escribed as an orgy of destruction.<span style="mso-spacerun: yes;"> </span>My giants managed to take down the Carnosaur
and the Cavalry while the Frostlord, Tyrant and Ogors slowly plodded their way
through the rest of the army.<span style="mso-spacerun: yes;"> </span>There was
some serious luck for me here too as his Salamanders never once managed to
wound anything and those boys can put out the hurt on the mortal wound
front.<span style="mso-spacerun: yes;"> </span>I managed to use the Frostlords
snowball to kill off the Slaan but not before he had summoned a unit of 3
Ripperdactyls.<span style="mso-spacerun: yes;"> </span>In the end, these are
what gave him the win.<span style="mso-spacerun: yes;"> </span>I’m not sure how
many points those are but it certainly reinforced why I hate summoning as a
mechanic.<span style="mso-spacerun: yes;"> </span>I had to work pretty hard to
get ahead on the game only to have it snatched away because of summoning that I
have no way of preventing other than getting lucky and killing the Slaan
earlier in the game.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilHxJ6Wa-LdRQSaP9IDPOPFhXTHC2uJffRSQj-oyf-EK9xpq0OkIKXiRgPHjS8AI2epElsmaVCyZie9nQa0sXOle3m_lIzKq-IOzcgWHySAIvhYEV1qHK3Q9_ZtZjgyEErNUpopbJnwoU/s1600/D7cmokwXYAEpuSc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="676" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilHxJ6Wa-LdRQSaP9IDPOPFhXTHC2uJffRSQj-oyf-EK9xpq0OkIKXiRgPHjS8AI2epElsmaVCyZie9nQa0sXOle3m_lIzKq-IOzcgWHySAIvhYEV1qHK3Q9_ZtZjgyEErNUpopbJnwoU/s320/D7cmokwXYAEpuSc.jpg" width="180" /></a></div>
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So, 1 win and 2 major losses.<span style="mso-spacerun: yes;"> </span>All said though I had a really good time
which is great because the Giant list is just so much silly fun to play and it
was great to see everyone else bring out their silly monsters too.<span style="mso-spacerun: yes;"> </span>I hadn’t hoped to win the tournament by any
stretch but I figured on maybe best appearance since my army was actually based
together and made to match whereas most people’s monsters came from random
other armies they owned.<span style="mso-spacerun: yes;"> </span>However, I
ended up losing out on appearance to a Daughters army but that’s okay because I
managed to get Best Sports.<span style="mso-spacerun: yes;"> </span>Apparently,
Kevin and Ethan felt that our back and forth games were worth enough for a
kudos, so I did get to walk away with a nice little plaque and some store
credit.<span style="mso-spacerun: yes;"> </span>An excellent day of gaming.</div>
The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-28610414998279438502019-06-01T05:00:00.001-07:002019-06-01T05:00:00.168-07:00Extra Episode 22 - Diecon and Flames of War<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://pbs.twimg.com/profile_images/3252891699/4f660fef22dbd0182df3e2d3cb3b6637_400x400.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="400" height="320" src="https://pbs.twimg.com/profile_images/3252891699/4f660fef22dbd0182df3e2d3cb3b6637_400x400.png" width="320" /></a></div>
<a href="https://ia600205.us.archive.org/21/items/fleschjosephp/hhx022.mp3" rel="" target="_blank">Extra Episode 22 - Diecon and Flames of War</a><br />
<i>Total Length: 6 Minutes 13 Seconds</i><br />
<br />
This week I'm basically duplicating the Blog Post as I talk about going to DieCon, although I elaborate a little more in the podcast about my expectations for the day. Flames of War goodness throughout, sub-optimal and all. Give us a listen!<br />
<br />
You can
download our show from the link above or of course you can find us on
i-Tunes as well. If you have any questions you'd like to ask please
feel free to leave comments here on the blog or e-mail thehobbyheroes@gmail.com to reach us that way. Also, check us
out on Twitter <a href="https://twitter.com/hobbyheroescast" target="_blank">@hobbyheroescast</a> or our Facebook page <a href="https://www.facebook.com/groups/1485462991780130/" target="_blank">The Hobby Heroes</a>.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-33052325030668201462019-06-01T05:00:00.000-07:002019-06-04T04:29:15.230-07:00DieCon and Flames of War<br />
<div style="text-align: center;">
<a href="https://pbs.twimg.com/profile_images/3252891699/4f660fef22dbd0182df3e2d3cb3b6637_400x400.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="400" height="320" src="https://pbs.twimg.com/profile_images/3252891699/4f660fef22dbd0182df3e2d3cb3b6637_400x400.png" width="320" /></a></div>
This weekend (today as it happens) sees me return to DieCon in St. Louis. Well, Collinsville technically, but it's like 10 minutes away so close enough for most peoples thoughts. Jim and I attended last year and we had a really good time even though we both got fairly spanked at the tournament, we had a lot of fun. Unlike Adepticon the players here felt much more laid back and the armies were more varied, not SPAM like up North was. You didn't run into Stuart or Crusader hordes and there wasn't giant blobs of infantry, though the Russians have released since then so maybe that will change this year. Also a change from last year is that I took my Americans and this year now that my Germans are finished I want to take them. The largest problem here is that the Germans are very elite and small model count armies comparatively to the other nations and I don't own anywhere near what would make an optimal list but bedamned I'm going to try them anyway. That said, here is my list:<br />
<br />
Afrika Rifle Company Formation<br />
<br />
Afrika Rifle HQ<br />
-2 SMG Teams<br />
<br />
Afrika Rifle Platoon<br />
-4 MG34 Teams<br />
-1 2.8cm AT Rifle<br />
-1 sHMG34<br />
<br />
Afrika Rifle Platoon<br />
-4 MG34 Teams<br />
-1 2.8cm AT Rifle<br />
-1 sHMG34<br />
<br />
5cm Tank-Hunter Platoon<br />
-3 5cm AT Guns<br />
<br />
Support<br />
<br />
Panzer III Platoon<br />
-5 Panzer III 5cm Shrt<br />
<br />
Panzer IV Platoon<br />
-3 Panzer IV Long 7.5<br />
<br />
10.5cm Artillery Battery <br />
-4 10.5cm Guns<br />
<br />
<br />
SD KFZ 231 Heavy Scout Troop<br />
-2 SD KFZ 231<br />
<br />
Diana Anti-Tank Guns<br />
-2 Diana <br />
<br />
Cards<br />
<br />
Captured 6 Pounder<br />
Captured 25 Pounder<br />
Panzer-Knacker<br />
Captured Tank<br />
Pure Luck<br />
<br />
The list totals out at the 109 mark and the Reserves for it are fairly simple. I lose the Diana, Panzer IV and 1 of the Rifle Platoons. The list has obvious shortcomings. You only have knock out a single Diana to start forcing them to check and the Panzer IV which are a significant investment aren't much better at only having to kill 2 and the fact that they have a relatively weak armor. The plan is to always go defend. Let them run into my buzzsaw's and hope that the AT can stop the tanks coming forward. I get 1 smoke barrage so in the odd game where I 'm forced to attack I can lay a 16" smoke line to try and get my tanks across to an attack position. Again, not optimal, but hey, I want to play the Germans and I'm going with what I have. The formation itself isn't particularly tough either with 6 man units and a 3 man gun unit. Knock off my HQ and the Guns which probably wont be that hard and you've only got to eliminate 6 more stands to see me off.<br />
<br />
I'd like to win at least one game which was what I ended on last year, but even if I don't I bet I still have a good time. There will be a podcast released alongside this blog post so go listen to that to if it tickles you and look forward to another blog post and podcast talking about later this month discussing my time at the event. I'm also going to try and take my camera along and record a bit looking at games and tables so that should be on YouTube eventually as well. Thanks for reading!The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-3780207082527505152019-05-25T05:00:00.001-07:002019-05-25T05:00:16.661-07:00Extra Episode 21 - First Game with Dwarfs<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.pinimg.com/originals/ef/0f/d5/ef0fd59a0d753105778216fd4d76c599.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="235" data-original-width="236" src="https://i.pinimg.com/originals/ef/0f/d5/ef0fd59a0d753105778216fd4d76c599.jpg" /></a></div>
<br /><a href="https://ia600205.us.archive.org/21/items/fleschjosephp/hhx021.mp3" rel="" target="_blank">Extra Episode 21 - First Game with Dwarfs</a><br />
<i>Total Length: 5 Minutes 56 Seconds</i><br />
<br />
For Extra show 21 I'm talking about my first outing with the new 2k Dispossessed list I've put together. I got to fight Sylvaneth which was cool. I also go over a little more explanation of the fight over at the blog in a post so go check that out too. This show really just covers some of the bigger things I think I missed, not really much to listen to but it was just me putting my thoughts out this way.<br />
<br />
You can
download our show from the link above or of course you can find us on
i-Tunes as well. If you have any questions you'd like to ask please
feel free to leave comments here on the blog or e-mail thehobbyheroes@gmail.com to reach us that way. Also, check us
out on Twitter <a href="https://twitter.com/hobbyheroescast" target="_blank">@hobbyheroescast</a> or our Facebook page <a href="https://www.facebook.com/groups/1485462991780130/" target="_blank">The Hobby Heroes</a>.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-51503626050393080142019-05-25T05:00:00.000-07:002019-05-25T05:00:03.290-07:00Re-learning Dispossessed, 1st Outing<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.pinimg.com/originals/ef/0f/d5/ef0fd59a0d753105778216fd4d76c599.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="235" data-original-width="236" src="https://i.pinimg.com/originals/ef/0f/d5/ef0fd59a0d753105778216fd4d76c599.jpg" /></a></div>
So this week I got my first real game with my Dispossessed and a lot of mistakes were made. Let's start out with the lists.<br />
<br />
Warden King<br />
Runelord<br />
Runelord with Ancestral Pickaxe<br />
Celestant Prime<br />
10 Warriors with GW/Sh,FC<br />
10 Warriors with GW/Sh,FC<br />
20 Longbeards with GW/Sh,FC<br />
30 Ironbreakers FC<br />
10 Irondrakes FC<br />
20 Irondrakes FC<br />
<br />
Alarielle the Everqueen<br />
Branchwraith<br />
Arch Revenant<br />
Ylthari<br />
Ylthai's Guardians<br />
20 Dryads<br />
10 Tree Revenants<br />
10 Tree Revenants<br />
3 Kurnoth Hunters with Bows<br />
3 Kurnoth Hunters with Swords<br />
Treelord Ancient<br />
<br />
We ended up playing The Better Part of Valour which we all know is a pretty interesting scenario. The concept of being able to burn the objectives for points encourages you to hold them as long as you can, but you also really need to get across the board and destroy the opponents to really ensure victory. With a couple of Sylvaneth Wildwoods on the board along with quite a bit of extra terrian my first mistake was deployment. I divested quite a bit across the 3 objectives in my half of the table. 10 Warriors and 10 Drakes on the one to my left, 20 Longbeards on the middle objective and everything else hugging the third on the right.<br />
<br />
Across from my left was his Wildwoods between the woods my objective was in and a hill with his objective and Revenants and Alarielle. Across from my Longbeards who were standing on a hill is a building mostly in the middle and Ythari's guard. Across my right was a hill before getting near their objective guarded by the Treelord and Revenants. The rest of his army was off the table. He got choice and let me go first which is smart since I can't get into range on turn 1. I used the Pickaxe and teleported the Irondrakes off which was my first mistake. I should've just kept them back as a threat to Alarielle and saved the pickaxe for later use. The Ironbreakers started their length march across the table. The mistake let Alarielle run straight at my small units on my left objective where she tore the Drakes to shreds. Also on his turn 1 he used her ability to drop the Hunters with Bows who began shooting my Longbeards in the open and with a good volley and bad battleshock I basically lost 1/2 the unit.<br />
<br />
On turn 2 he got to go first and Alarielle ate 1/2 the unit of Warriors on that objective and he again blasted off more Longbeards. His Revenants on my right just moved forward and stood their ground. Sadly at the end of this turn my Warriors who were left against Alarielle disappeared from battleshock which gave her that objective which he then promptly burned. My turn 2 my Longbeards began to move away from their center objective toward my other unit of Warriors who were sitting on my right. The Irondrakes popped up and blasted Alarielle in the face and off the table. This was mistake number two in my mind. I really should've used them to drop into his backfield and threaten his objectives but I was afraid Alarielle might at this point be able to rage across my backfield doing the same. My Prime came down (in the wrong place) antoher mistake. He should've come down on the opposite side of his Revenants to my left but I was afraid the Drakes might not kill Alarielle and wanted him there to finish the job if need be. If I'd come down behind the Revenants I could've potentially taken that objective from him. I burned my middle objective this turn as well as his Bow Hunters were coming out of the woods toward me and Ythari's Guard were approaching from behind the house in the middle with Ythari. My Breakers took off his Revenants to my right.<br />
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Turn 3 again went to him which was really hurting. Seeing his right (my left) as a loss he burned his objective and sent everything their toward the Prime slapping him silly but leaving him alive. I took off the rest of his Revenants this turn leaving his Treelord defending his leftmost objective so he also burned it. He dropped his Dryads on board who because of placement ended up in range of my Irondrakes who torched more than 1/2 of them off.<br />
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Turn 4 as the Prime died we analyzed the board. 2 objectives left both of which we could tell we would retain control of until the end of the game. At full burn points that put him up 13-10 on me and we played out the turn for fun, me losing my Prime and he losing his Dryads and his Treelord being left with 2 wounds before calling it. In the end I definitely made mistakes. Mostly in deployment and movement/teleportations. Even then, if the small unit of Warriors on my left had survived which with Dispossessed is a 50/50 chance I could've burned that objective myeslf on Turn 2 which would've actually pulled the game into a draw at 12/12. A disappointing end really, but heartening in that the list mostly functioned as I'd assumed it would. Now to learn from my mistakes and push on.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-15626070940674393952019-05-18T05:00:00.001-07:002019-05-18T05:00:04.276-07:00Episode 38 - The other Old Dwarfs<div class="separator" style="clear: both; text-align: center;">
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<br />
<a href="https://ia600205.us.archive.org/21/items/fleschjosephp/038.mp3" rel="" target="_blank">Episode 38 - The other Old Dwarfs</a><br />
<i>Total Length: 33 Minutes 45 Seconds</i><br />
<br />
Alone again on this episode as I go over the other old Dwarfs who have been lost either to other alliances or tossed far afield into the compendium. Yes, we're going on Ironweld Arsenal and just old fashioned Duardin this time. Thanks for listening!<br />
<br />
You can
download our show from the link above or of course you can find us on
i-Tunes as well. If you have any questions you'd like to ask please
feel free to leave comments here on the blog or e-mail thehobbyheroes@gmail.com to reach us that way. Also, check us
out on Twitter <a href="https://twitter.com/hobbyheroescast" target="_blank">@hobbyheroescast</a> or our Facebook page <a href="https://www.facebook.com/groups/1485462991780130/" target="_blank">The Hobby Heroes</a>.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-91509892517292165002019-05-18T05:00:00.000-07:002019-05-18T05:00:10.694-07:00Tournament: Behemoth Bash!<div class="separator" style="clear: both; text-align: center;">
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<br />
Oooh, how exciting!<br />
<br />
Old co-host of the show Chuck is running a small one day tournament in Bloomington, Illinois next weekend and he's calling it the Behemoth Bash! Naturally I'm thrilled at this idea as I've been running my Ogres and Giants list for the last 6+ months, even having taken it to a pretty competitive 60 player GT in Chicago back in February. Naturally I didn't do well only winning 2 of my 5 games, but hey, I had fun.<br />
<br />
Sadly, Chuck is slimming it down to 1750 points but using the 2k build rules, so I can still fit my 4 Behemoths into the list. He'll be home-brewing scenarios so that the Behemoths will be used to capture objectives in the scenario's and give you access to your secondary and tertiary objectives. Talk about a tournament tailor made for me and my love. 1750 is kind of restrictive to my army though since at 2000 I only have like 23 models. I don't know how other people are going to build for the tournament, but I know how I am and here is my planned list:<br />
<br />
Tyrant<br />
Butcher<br />
Frostlord on Thundertusk <br />
3x3 Ogors<br />
3 Ironguts<br />
3 Aleguzzler Gargants<br />
<br />
1740<br />
<br />
Yeah, it isn't much. 12 models total, but I'm used to playing small lists I guess at this point. I'm going to have to expect that Thundertusk and my Tyrant missile to do some serious work at this event. I imagine it being small, we wont have more than 10/12 players, but I'm definitely looking forward to it and you can look forward to me talking about it afterward either in a Blog Post or an Extra episode. Mmm.... Giants....The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-31804331886009378892019-05-11T05:00:00.000-07:002019-05-15T16:43:13.420-07:00Holy Dungeons & Dragons Campaign<div class="separator" style="clear: both; text-align: center;">
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<br />
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Certainly we've all had that moment of feast or famine. Usually it revolves around really wanting to do something, one particular thing, but never managing it and then one day, so much of it falls into our laps that we can't manage it all. D&D. I should count myself lucky.<br />
<br />
After having DM'd my sons campaign for him and company for 6 months I really wanted to get into a campaign myself. Naturally, I've wanted to get into a campaign for years, but never manage to get around to finding a group that's cohesive enough to do it with. That's my famine. However, the time has come for my feast. Those years of waiting, of putting it off, of hoping against hope have finally come to fruition. I now find myself involved in two different campaigns.<br />
<br />
First my high school friend Matt has started one up on the computer using Fantasy Grounds, reuniting old friends from high school for some lovely D&D. He's running a home brew world in which a lot of things are weird. Technology exists in a number of ways, think colonial Europe I guess. Guns are there, but your still just as likely to see a medieval knight. Not that this kind of idea is original, its really just him bringing in a lot of random things from past D&D editions and books together, but its still awesome. For his campaign I'm running a Dwarf Trollslayer from the Warhammer universe.<br />
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Not my artwork, but that's the image I'm using for the character. Iconic really. We've even managed to go whole hog into the Gotrek line of how his character is built. Using the Dwarf Axe artifact from I think the DM's guide we'll be par sign out its bonkers powers over the first 10 levels (assuming I live that long) because as a Slayer I eschew material wealth really and wont be wearing any kind of magic armor or using weapons other than my own axes. A fun idea. The group also consists of Human Gunslinger, a mantid Cleric and a sorcerer who I can't currently remember the race of. The point is I'm quite excited and I'll use the blog to occasionally talk about it.<br />
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The second game is taking my Tuesday night group. My closest friends and I have been getting together on the 1st and 3rd Tuesdays of every month for probably 6 or 7 years now. We all have kids and we're all married so it was the only way to truly guarantee ourselves time together to play games. We'll be turning our 3rd Tuesday into a D&D night to give that a whirl for a while and using our other Tuesday for our usual gaming nights.<br />
<br />
Again, I believe our friend Dave is home brewing his campaign, but it will be heavily influenced by Ravenloft. My current plan for this character is to run him as a Barbarian, but quickly mutli-class him into Druid. He'll be mentally deficient (even though he has an intelligence of 10) and he's going to want to play pirate, even though he's no good at it. The character concept completely based off of Sloth from The Goonies.<br />
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So he's going to run around sans armor, swinging a wooden pirate sword, which as soon as I hit level 2 I'll multi-class into Druid and start using Shileleigh on to make the sword actually powerful enough to hurt people. I supposed, of course I have to live to that point, but we'll cross that bridge when we come to it. My friends aren't 100% on board with this character concept so I'll probably have to work hard to keep them from killing me. I'm a pretty powerful character having rolled some high stat's and with the Barbarian class I've got a really solid AC. I'm super looking forward to playing this character as we start our campaign later this month.<br />
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I'll definitely be talking about these games more on the Blog in the future, so if you care to keep up with my D&D goodness then check it out as we go. Thanks for reading.<br />
<br />The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-78403665465406665722019-05-07T05:00:00.000-07:002019-05-15T16:43:19.678-07:00Dispossessed in Age of Sigmar - Part 2<!--[if gte mso 9]><xml>
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Piggybacking from my previous post (<a href="https://thehobbyheroes.blogspot.com/2019/05/dispossessed-in-age-of-sigmar.html" target="_blank">located here</a>)
I’ll be talking about the future plans with my Dispossessed army.</div>
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<br /></div>
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I’m not beyond a little net-listing at this point as I drag
myself back up off the ground with this army and as such I’ll be taking a list
which has proved itself able to compete against some lists.<span style="mso-spacerun: yes;"> </span>Keep in mind that this list is over a year
old, but was used to skillful effect down in the Australian tournament scene.</div>
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<br /></div>
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Warden King</div>
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Runesmith x2</div>
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Cellestant
Prime (Ally)</div>
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10 Warriors
with GW/Shield, FC x2</div>
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20
Longbeards with GW/Shield, FC</div>
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30
Ironbreakers with FC</div>
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20
Irondrakes with FC</div>
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10
Irondrakes with FC</div>
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1 Command Point</div>
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<br /></div>
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The list centers around using the army’s buffs in unison,
doing essentially the same thing I used to do with my old list.<span style="mso-spacerun: yes;"> </span>Buffing and then blasting away with a heavy
shooting unit.<span style="mso-spacerun: yes;"> </span>True the Irondrakes
aren’t as good in hand to hand as the Quarrelers were, but they are getting
their double shot off with fewer numbers in better armor and with better
statistics to hit/wound/rend.<span style="mso-spacerun: yes;"> </span>Plus,
there are 2 of these units, and while yes, the smaller unit can lose its double
shot with 1 wound, I feel like the chances are that the opponent will probably
lose focus on those until they get their one double volley off and force the
opponent to remember it.<span style="mso-spacerun: yes;"> </span>The Prime adds
in not only a nice bit of a combat buff in that if you hold him in the heavens
for a turn or two he can come down and start just murdering things, but even
once he’s on the ground he has that damned comet he throws around.<span style="mso-spacerun: yes;"> </span>So, he provides both mobility, threat and
damage output which is nice.<span style="mso-spacerun: yes;"> </span>The pickaxe
speaks for itself letting you bomb your big unit of Drakes across the board, or
if you’re playing against an aggressively attacking army, perhaps disappearing a
small unit to claim a later game objective.<span style="mso-spacerun: yes;">
</span>I’ve yet to play with this list, but it’s my starting point and I’ll get
some games in and work from there.</div>
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<br /></div>
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As of this post itself, the army is officially on round
bases and I’ll start trying to get games in relatively soon.<span style="mso-spacerun: yes;"> </span>Hopefully I’ve already gotten one in by the
time this post rolls live.<span style="mso-spacerun: yes;"> </span>I’ve also
gotten a good way into getting all my movement trays completed which considering
I’m using Bottlecaps is nice.<span style="mso-spacerun: yes;"> </span>You should
really check these out if you haven’t seen them on my Twitter.<span style="mso-spacerun: yes;"> </span>What a great idea, and WAY cheaper than buying
MDF trays from a manufacturer basically anywhere.<span style="mso-spacerun: yes;"> </span>Besides, if you drink bottled beer all you
have to do is not throw your caps away.</div>
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<br /></div>
<div class="MsoNormal">
The next full Episode this month I’ll be going over our Ironweld Arsenal
allies, maybe even the old Compendium stuff too, so keep an eye out for that
post in the near future.<span style="mso-spacerun: yes;"> </span>Thanks for
reading.</div>
The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-38899889909801864492019-05-04T05:28:00.002-07:002019-05-04T05:28:58.479-07:00Extra Episode 20 - Hobby Catch-up<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.redd.it/620b2fwfjau01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="439" data-original-width="800" height="175" src="https://i.redd.it/620b2fwfjau01.jpg" width="320" /></a></div>
<br />
<a href="https://ia600205.us.archive.org/21/items/fleschjosephp/hhx020.mp3" rel="" target="_blank">Extra Episode 20 - Hobby Catch-up</a><br />
<i>Total Length: 6 Minutes 06 Seconds</i><br />
<br />
Here I am playing Catch-up for the missed show at the end of April, along with missing blog posts and YouTube vids. I'm just behind and have been busy. This short 5 minute episode is really just that. Me explaining myself and my plans for May and upcoming stuff. Give it a listen, or don't, but thanks for checking it out if you do.<br />
<br />
You can
download our show from the link above or of course you can find us on
i-Tunes as well. If you have any questions you'd like to ask please
feel free to leave comments here on the blog or e-mail thehobbyheroes@gmail.com to reach us that way. Also, check us
out on Twitter <a href="https://twitter.com/hobbyheroescast" target="_blank">@hobbyheroescast</a> or our Facebook page <a href="https://www.facebook.com/groups/1485462991780130/" target="_blank">The Hobby Heroes</a>.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-16608015925172129472019-05-04T05:12:00.001-07:002019-05-15T16:43:26.493-07:00Dispossessed in Age of Sigmar<!--[if gte mso 9]><xml>
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</div>
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</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.bugmansbrewery.com/gallerypics/1178899826/gallery_6_31431.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.bugmansbrewery.com/gallerypics/1178899826/gallery_6_31431.jpg" data-original-height="656" data-original-width="550" height="320" width="268" /></a></div>
<br />
Well, since I’m currently recording episodes talking about
the Dispossessed it only makes sense that at some point I’d throw my thoughts
down in writing.<span style="mso-spacerun: yes;"> </span>At the time of writing
this blog post I’ve posted the first show talking about the key units from the
army, which is to say, those that contain the Dispossessed keyword.<span style="mso-spacerun: yes;"> </span>I don’t plan on going over my show here in
words so I’ll just do a super quick rundown of the units and thoughts.</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Warden King</b> – General, +1 to Wound
buff, awesome, you’ll always want 1</div>
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<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Runesmith</b> – Secondary, +2 to dispel,
prayers for rend and extra chance to stop wounds, always want 1, usually 2 as
you’ll be throwing the pickaxe item on this guy to teleport him and a company
of something across the field</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Warriors</b> – Cheap as chips, you either
horde them up to sit on objectives or go MSU to toss as enemy interceptors to
keep your shooting units out of combat for a turn or two more while you shoot</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Longbeards</b> – Warriors, but a little
pricier and with better all-around stats</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Ironbreakers</b> – Really expensive
warriors who don’t die for diddly, also very good at hording onto an objective
as they can be quite tough to shift</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Hammerers</b> – Hammer things, really, it’s
what they do, but a little fragile so make sure they aren’t targeted before
they get to combat</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Quarrelers</b> – Mob them up for the double
shot and they are quite good</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Thunderers</b> – Mob them up for +1 to hit,
I prefer quarrelers for the extra shooting and better hand to hand skill</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Irondrakes</b> – Butter for your bread?
These are the best shooting unit you have hands down, not only are there to
hit, wound and rend better than those above, but they get the double shot at a
smaller unit size, they are however the most expensive thing in the army</div>
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<br /></div>
<div class="MsoNormal">
Sadly, that’s the army.<span style="mso-spacerun: yes;">
</span>See, when Age of Sigmar came out in its original incarnation they split
up all our war machines for lord only knows what reason, but they’re
missing.<span style="mso-spacerun: yes;"> </span>My second episode talking about
Dwarfs will be covering those units.<span style="mso-spacerun: yes;">
</span>Even then, some more of our stuff is in the compendium still (Miners,
Slayers, Stone Thrower and a few others) which makes me sad because where
Dwarfs suffer is the movement phase and Miners would be a serious boon to this
army and in my opinion they need to make their way back in to help keep the
Dispossessed relevant and able to compete.</div>
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Primarily I’m going to focus on the lists I’ve fielded in
the past here.<span style="mso-spacerun: yes;"> </span>I’m currently gearing up
to re-design my list and go on with trying something vastly different, well, not
vastly, but different.<span style="mso-spacerun: yes;"> </span>My usual list is
below:</div>
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<br /></div>
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Warden King</div>
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Runesmith x2</div>
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Cellestial
Hurricanum (Ally)</div>
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10 Warriors
with HW/Shield, FC x2</div>
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10
Longbeards with GW/Shield, FC</div>
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20
Ironbreakers with FC</div>
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20 Hammerers
with FC</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
30
Quarrelers with FC</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
1 Command
Point</div>
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<br /></div>
<div class="MsoNormal">
Before you continue down my thoughts on this list it was my
primary list before the Dwarfs had their old battalion from the PDF’s
invalidated.<span style="mso-spacerun: yes;"> </span>I would run it as Order
allegiance and the battalion would give me the re-roll 1’s and 1-3 ignore
battleshock.<span style="mso-spacerun: yes;"> </span>It seems most tournaments
are no longer allowing the old battalion’s, so now I’m being forced to use the
dispossessed allegiance for those abilities which means no more using the
Hurricanum, as sad as that makes me because it was great.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I bought 10 Irondrakes back in 8<sup>th</sup> Edition WHFB
when End Times was running, but never bought more and wasn’t going to start
now.<span style="mso-spacerun: yes;"> </span>Besides, as I learned my 30
Quarrelers were quite often plenty to smash things that needed smashed apart.<span style="mso-spacerun: yes;"> </span>One Runemsith and usually the Warden King
hang around this group giving buffs to rend and wound.<span style="mso-spacerun: yes;"> </span>The Hurricanum was an addition in the last
year or so as it’s general +1 to hit buff for Order units made those Quarrelers
even better, not to mention gave me access to magic casting as well as dispelling,
plus I tore up my old Anvil of Doom and got to turn him into a big cool
centerpiece model.<span style="mso-spacerun: yes;"> </span>The Warriors and
Longbeards I used more as screens, though that isn’t an optimal use for my
Longbeards, I just never really got them to fit into my plans properly.<span style="mso-spacerun: yes;"> </span>The Ironbreakers were a solid objective
holder and if the King and Hurricanum were nearby they could dish out combat
power too with their 2 attacks.<span style="mso-spacerun: yes;"> </span>The
Hammerers were often amazing as again, with the King and Hurricanum buffing
these guys turned into murder machines hitting and wounding on 2’s with 2
attacks often meant that if they got to you, you were dead.<span style="mso-spacerun: yes;"> </span>It gave the army another big target than just
the Quarrelers who were often the first thing focused on because shooting.<span style="mso-spacerun: yes;"> </span>My opponents would often let the Hammerers
slide for a bit while attempting to throw things around and outmaneuver me to
get to objectives and then when the Hammers went in, they went in fiercely.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Even though I’ve won plenty of games with this list I’ve
never managed better than 3/2 in a 5-game environment and I’m wanting to push
for that 4/1 result sometime which means a redesign is needed.<span style="mso-spacerun: yes;"> </span>The list served well, but like I said a bit
earlier, with most tournaments no longer allowing the old PDF battalion I’m
being forced to give it a shift and a change, and even I’m not 100% sure where
I’ll end up.<span style="mso-spacerun: yes;"> </span>Keep an eye on the blog and
the podcasts to see where I end up, but I will admit I am excited to get back
to my Dwarfs.<span style="mso-spacerun: yes;"> </span>Especially as recently
there has been an awful lot of scuttlebutt on the web about them maybe getting
a book.<span style="mso-spacerun: yes;"> </span>One can only hope.</div>
The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-39318694431902759622019-04-20T07:00:00.000-07:002019-04-20T07:00:00.253-07:00Fighting Fantasy - Starship Traveler Part 2
<div class="separator" style="clear: both; text-align: center;">
<a href="https://fightingfantasyproject.files.wordpress.com/2012/10/cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="629" data-original-width="383" height="320" src="https://fightingfantasyproject.files.wordpress.com/2012/10/cover.jpg" width="194" /></a></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
We next discovered
a small grey moon.<span style="mso-spacerun: yes;"> </span>We sent a shuttle to
investigate the surface because we detected a distress call, though no life
signs.<span style="mso-spacerun: yes;"> </span>The crew found a small crashed
shuttle and investigated but found nobody.<span style="mso-spacerun: yes;">
</span>Only the ship casting its distress call.<span style="mso-spacerun: yes;">
</span>They returned to the ship and found that many them soon died due to
poisoning.<span style="mso-spacerun: yes;"> </span>We sealed the affected areas
of the ship while we attempted to develop a cure to the poison.<span style="mso-spacerun: yes;"> </span>The Medical officer being either brave or
foolish decided to test his antidote on himself and entered the quarantine. He
soon perished form the poison.<span style="mso-spacerun: yes;"> </span>After that
we vacated the air from that area of the ship and let the ship slowly buildup
fresh air there before continuing.<span style="mso-spacerun: yes;"> </span>Sadly,
the medical officer had passed but the danger was now over.<span style="mso-spacerun: yes;"> </span>We moved on.</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
The next
planet I encountered was Dar Vil.<span style="mso-spacerun: yes;"> </span>A
warlike planet people (who seemed to me to be described as Klingons).<span style="mso-spacerun: yes;"> </span>They invited us to visit, but when we beamed
down something happened.<span style="mso-spacerun: yes;"> </span>My body was
joined with that of one of their generals.<span style="mso-spacerun: yes;">
</span>We returned to the ship and after exhausting the options that my
science, engineering and ships computer could come up with deferred to a plan
thought up by the Dar Vil engineers.<span style="mso-spacerun: yes;">
</span>Using two teleporters we pulled our bodies matter apart from each other
separating again into two individuals.<span style="mso-spacerun: yes;">
</span>After such a harrowing incident, we decided to leave orbit of this
planet and head onward.</div>
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<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
We found a
large grey planet and hailed the surface.<span style="mso-spacerun: yes;">
</span>We were replied to by an alien who indicated it was a mining planet that
mined an extremely valuable ore in this area of the galaxy.<span style="mso-spacerun: yes;"> </span>They seemed friendly enough and invited us to
come down.<span style="mso-spacerun: yes;"> </span>Particularly to visit the
annual ‘games’ that were being celebrated ta the moment.<span style="mso-spacerun: yes;"> </span>To me this sounded like an invitation to
gladiatorial combat (which wouldn’t surprise me given the cover of the
book).<span style="mso-spacerun: yes;"> </span>We passed on.<span style="mso-spacerun: yes;"> </span>From here we could explore another planet or
head towards what was described as floating wheel in space.<span style="mso-spacerun: yes;"> </span>This sounded promising.<span style="mso-spacerun: yes;"> </span>Any race intelligent enough to build a space
station could probably help me out so we headed for it.<span style="mso-spacerun: yes;"> </span>Sadly, when we arrived we found only that
they could repair the ship if it was needed and it was not so we moved on.</div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://fightingfantasyproject.files.wordpress.com/2012/10/st_001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="711" data-original-width="450" height="320" src="https://fightingfantasyproject.files.wordpress.com/2012/10/st_001.png" width="202" /></a></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
We’d been
wandering for months at this point and the crew was becoming despondent.<span style="mso-spacerun: yes;"> </span>There had been two suicides and many crew members reporting to sick bay with anxiety issues.<span style="mso-spacerun: yes;"> </span>My senior officers and I did our bets to
allay the crew’s issues but found the struggle difficult.<span style="mso-spacerun: yes;"> </span>Finally, we detected a black hole only a few
light years away and made straight for it.<span style="mso-spacerun: yes;">
</span>In a last-ditch effort, we entered the black hole, but sadly never
returned.<span style="mso-spacerun: yes;"> </span>The adventure has ended in the
deaths of my crew and destruction of my ship.</div>
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<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Well,
shit…<span style="mso-spacerun: yes;"> </span>I guess I wouldn’t be able to fly
the Enterprise after all, or my preferred ship, the Defiant.</div>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmPBbQBwtdDr8nflOeO_wbLk8ugK-yrIhsxUvdgje4oQhxIfgIB5SuhG0U5s6bcbk1W_-r0MwkFs1uRBDupr35OhLwhCUeeJQ2QUOfHtRCP8MNZGLHPvvbQw_G9CZ792BkYR-GX5IFT4tS/s1600/cover4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1070" data-original-width="663" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmPBbQBwtdDr8nflOeO_wbLk8ugK-yrIhsxUvdgje4oQhxIfgIB5SuhG0U5s6bcbk1W_-r0MwkFs1uRBDupr35OhLwhCUeeJQ2QUOfHtRCP8MNZGLHPvvbQw_G9CZ792BkYR-GX5IFT4tS/s1600/cover4.jpg" width="198" /></a></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
We exited
the black hole in an unknown sector of space, uncertain where to go or how to
return home.<span style="mso-spacerun: yes;"> </span>My choices were few and in
the end, we headed toward a solar system nearby and discovered a dull blue
planet.<span style="mso-spacerun: yes;"> </span>Beaming down with a with a
Guard, Science and Medical officer we found ourselves in front of a large
official looking building.<span style="mso-spacerun: yes;"> </span>Inside we
were greeted by an alien who gave us a short tour.<span style="mso-spacerun: yes;"> </span>The main government hall was much like a
parliament or congress.<span style="mso-spacerun: yes;"> </span>Except that here
everybody talks all the time and it takes an extremely long time to come to any
decision on anything.<span style="mso-spacerun: yes;"> </span>He showed me their
map and chart room from which I gathered very little except that I had a few
other options I could try.<span style="mso-spacerun: yes;"> </span>I could
direct our ship toward a planet known to have been decimated in a recent civil
war or toward a purple sun.<span style="mso-spacerun: yes;"> </span>We left this
planet which we never discovered the name of (I shall call it blue) and head
for the sun.</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://fightingfantasyproject.files.wordpress.com/2012/11/st-001.png?w=382&h=597" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="597" data-original-width="382" height="320" src="https://fightingfantasyproject.files.wordpress.com/2012/11/st-001.png?w=382&h=597" width="204" /></a></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Upon
reaching the planet we gain beamed down with the same three officers.<span style="mso-spacerun: yes;"> </span>The street we found ourselves on was nearly
deserted.<span style="mso-spacerun: yes;"> </span>A giant praying mantis looking
creature called us into his house as a car was coming up the road.<span style="mso-spacerun: yes;"> </span>He informed us that the car would be guards
who were licensed to kill to keep the planets population under control and as
we were out of doors after a curfew that we would be targeted.<span style="mso-spacerun: yes;"> </span>Sure, enough a knock on the door soon came
and the creatures took us into town to their local prison, though not before disintegrating
our savior for attempting to argue on our behalf.<span style="mso-spacerun: yes;"> </span>Something felt wrong about our captors.</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
I
attempted to contact the ship and noticed that they momentarily froze.<span style="mso-spacerun: yes;"> </span>My science officer also noted this and with
some slight experimentation we discovered that the aliens here were
cyborgs.<span style="mso-spacerun: yes;"> </span>Activating the communicator
jammed their operating signals and caused them to freeze while we found a radio
room and instructed the ship to beam us back.<span style="mso-spacerun: yes;">
</span>We took a helmet with us which the science team on the ship altered for
our own use increasing our skill.<span style="mso-spacerun: yes;"> </span>We
left onward again to a medium sized blue green planet.</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://fightingfantasyproject.files.wordpress.com/2012/11/st_006.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="498" height="320" src="https://fightingfantasyproject.files.wordpress.com/2012/11/st_006.png" width="199" /></a></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Naturally,
as I find myself being very star trek like we beamed down upon finding signs of
life.<span style="mso-spacerun: yes;"> </span>We discovered an alien species who
were apparently still in their medieval stages of development.<span style="mso-spacerun: yes;"> </span>We met with the local elder who told us of
their hardships.<span style="mso-spacerun: yes;"> </span>That they had bad
weather and were experiencing plague and famine.<span style="mso-spacerun: yes;"> </span>There was also a tyrannical despot
controlling the weather, but I decided to see what my medical officer could do
for the village.<span style="mso-spacerun: yes;"> </span>Sadly, he contracted
their plague and we returned to the ship to heal him.<span style="mso-spacerun: yes;"> </span>After which I decided not to return, we moved
on yet again.</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
To Be
Continued…</div>
The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-12369141817274919522019-04-13T05:29:00.000-07:002019-04-13T05:29:38.194-07:00Episode 37 - Dispossessed Unit Review<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.epilogue.net/sites/default/files/imagecache/gallery_med/images/05/15/27018_1113364800.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.epilogue.net/sites/default/files/imagecache/gallery_med/images/05/15/27018_1113364800.jpg" data-original-height="499" data-original-width="500" height="319" width="320" /></a></div>
<br />
<a href="https://ia600205.us.archive.org/21/items/fleschjosephp/037.mp3" rel="" target="_blank">Episode 37 - Dispossessed Unit Review</a><br />
<i>Total Length: 52 Minutes 43 Seconds</i><br />
<br />
All alone this evening and doing a fast edit so unfortunately probably not the best quality recording ever, but should be okay. I take stock of my Dispossessed Army. For me to try and become more effective with this army it requires me to re-think how I'm playing the army and as such I do something that nobody seems to have done any time recently and I discuss and go over the Dispossessed units, their stats and abilities and then of course my thoughts on them. Hopefully if your playing Dispossessed or if your thinking about it (as many seem to be doing recently) you'll give us a listen. Thanks!<br />
<br />
You can
download our show from the link above or of course you can find us on
i-Tunes as well. If you have any questions you'd like to ask please
feel free to leave comments here on the blog or e-mail thehobbyheroes@gmail.com to reach us that way. Also, check us
out on Twitter <a href="https://twitter.com/hobbyheroescast" target="_blank">@hobbyheroescast</a> or our Facebook page <a href="https://www.facebook.com/groups/1485462991780130/" target="_blank">The Hobby Heroes</a>.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-19162847482624940002019-04-06T07:00:00.000-07:002019-04-06T07:00:04.824-07:00D&D&K Dungeons & Dragons & Kids Wrap<span style="font-family: inherit;"><span style="font-size: small;">
</span></span><div class="separator" style="clear: both; text-align: center;">
<a href="https://images-na.ssl-images-amazon.com/images/I/71BrQ6ZxQDL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="800" height="320" src="https://images-na.ssl-images-amazon.com/images/I/71BrQ6ZxQDL.jpg" width="320" /></a></div>
<div class="MsoNormal">
<span style="font-family: inherit;"><span style="font-size: small;">Dungeons & Dragons & Kids</span></span></div>
<div class="MsoNormal">
<span style="font-family: inherit;"><span style="font-size: small;"><br /></span></span></div>
<div class="MsoNormal">
<span style="font-family: inherit;"><span style="font-size: small;">Done!</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: inherit;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: inherit;"><span style="font-size: small;">It’s been a while since I’ve written regarding the Mines of
Phandelver campaign that I was running for my son and some boyscouts.<span> </span>Mostly I talked a bit about how they were
doing and the fact that I was loving listening to the boys get involved and
excited when things happened, but as of last night we’ve officially concluded
our run.<span> </span>The group successfully made it
through Wave Echo Cave, killed the Black Spider and saved Nundro the Dwarf
while securing the mine for the town of Phandelver.<span> </span>I’d have to go back to see where I last
talked about the game to give you heavy details about how things went but what
I really want to point out what we got out of the game itself, not necessarily
how we played.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: inherit;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: inherit;"><span style="font-size: small;">First, I feel like I should talk about the value from the
box.<span> </span>The Dungeons & Dragons Starter
Box for 5<sup>th</sup> Edition (<a href="https://www.amazon.com/Dungeons-Dragons-Starter-Wizards-Team/dp/0786965592" target="_blank">available here</a>) on Amazon sells for $16.49 with
Prime.<span> </span>It comes with a set of dice, a
basic starter rulebook, 4 pre-generated characters and the module for Mines of
Phandelver.<span> </span>The production values of
what is in the box are good and the story unlike many small modules is written
extremely well and is an excellent adventure for a starting DM.<span> </span>Our totals speak quite a bit for value in
money.<span> </span>It took our group 16 total
sessions averaging 2 hours a piece but exact total brings us to 27 hours and 30
minutes played.<span> </span>That is .59 cents per
hour of entertainment which when compared to almost anything else is a bonkers
value and I can’t recommend it enough.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: inherit;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: inherit;"><span style="font-size: small;">Now let’s talk about the boys and their evolution.<span> </span>A couple of the boys had played before but others
had not and that was what excited me so much to run the adventure.<span> </span>I could see from the start to the end, the
evolution of boys who started out not really talking much, or “role-playing” to
at the end of the adventure taking a lead role in NPC discussions with the big
bosses.<span> </span>They began scheming between
games bringing them closer outside of the game as well.<span> </span>While I obviously wasn’t privy to these
conversations between games they obviously happened because we’d get into
situations during game where a couple of them would look at each other and say
things like “stick to the plan” before doing something which was quite
satisfying.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: inherit;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: inherit;"><span style="font-size: small;">Near the end of the game one of the players was reduced by
an energy draining attack to a semi-permanent 5 hit points which the boys were
unaware would fix itself after a long rest.<span>
</span>Watching them being forced to change tactics to ensure the players
survival was also quite entertaining.<span>
</span>Instead of brashly kicking in doors and attacking groups of monsters
they switched gears finding ways to avoid combats and attack monsters through
funnels to reduce the amount of attacks coming in at them.<span> </span>Not only did they learn a game, but they
learned some social and teamwork skills along the way.<span> </span>Also, I had the joy of being involved and
given the privilege of taking them on such a wonderful journey.</span></span></div>
<span style="font-family: inherit;"><span style="font-size: small;">
<span style="line-height: 115%;"> </span></span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"><span style="line-height: 115%;">This really proved to me something that I was
already fairly certain of and that is the fact that D&D is possibly the
greatest game ever.<span> </span>So, I encourage you
all if you’ve been interested in playing or your kids are interested in playing
that you support and go for it and you will certainly get a ton of joy and fun
from it.</span></span></span><!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
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<![endif]-->The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-81441321067871330032019-03-30T07:00:00.000-07:002019-03-31T06:00:33.193-07:00Flames of War D-Day Terrain Build<!--[if gte mso 9]><xml>
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So along with last weeks YouTube video I thought I’d cover my
terrain that I build for the scenario that Jim and I played.<span style="mso-spacerun: yes;"> </span>One of the appealing things about Flames of
War is that it is in general a thing that happened.<span style="mso-spacerun: yes;"> </span>Sure, the stories on the tabletop are amazing
sometimes, but naturally the game lends itself to wanting to recreate events
that really occurred and as such even Battlefront realizes this.<span style="mso-spacerun: yes;"> </span>Now, in Version 4 they haven’t done much in
the way for campaigns or narrative releases, but in Version 3 they certainly
did and it didn’t take me very long to dig up the Normandy Invasions book.</div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirSvYxi3f_kCxoOb70ra7HIBmCkx-GFwlJzVLUgyz8-yKwE9Y1HSD5TLOin_NWJgnHTpZkB8l5WkW-wYrMumavvpTubZOQT-JwM3o2hW-j6ECFfd9maG2pDanlj7ZIb3Eg6Ajk77YqL80/s1600/FW224.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="360" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirSvYxi3f_kCxoOb70ra7HIBmCkx-GFwlJzVLUgyz8-yKwE9Y1HSD5TLOin_NWJgnHTpZkB8l5WkW-wYrMumavvpTubZOQT-JwM3o2hW-j6ECFfd9maG2pDanlj7ZIb3Eg6Ajk77YqL80/s320/FW224.jpg" width="230" /></a></div>
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<br /></div>
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I was immediately drawn to the scenarios within and very
excited to get one onto my tabletop.<span style="mso-spacerun: yes;"> </span>I
flipped through them all and settled on Scenario 1 of the book which is Omaha
Beach, specifically because it required the least amount of scenery that I knew
I’d have to be creating and looking at the list of required terrain I would
need the following:
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<br />
<div class="WordSection2">
<ul>
<li>Roads</li>
<li>
KWK Bunker</li>
<li>
Turreted Bunker</li>
<li>
4 MG Nests</li>
<li>
4 AT Gun Nests</li>
<li>
Trench line</li>
<li>
Minefields</li>
<li>
Barbed Wire</li>
<li>
Roadway</li>
<li>
Church</li>
<li>
Crater</li>
<li>
Beach Obstacles</li>
<li>
Higgins Boats</li>
</ul>
There were plenty of things on this list that I simply
purchased.<span style="mso-spacerun: yes;"> </span>Either because I was able to
find them on sale, or I simply felt that the store-bought would look awesome
enough to justify its cost.<span style="mso-spacerun: yes;"> </span>From the
Gale Force 9 terrain I purchased the Trench Line, Church, Minefields and
Turreted Bunker.<span style="mso-spacerun: yes;"> </span>Considering we’re
playing using V4 rules I felt that the Minefields from Version 3 would be more
applicable to the way this tables terrain was laid out plus I didn’t feel like
using simple tokens or hand making what would probably have been 6 independent
pieces so we can chock that up to just being lazy.<span style="mso-spacerun: yes;"> </span>The AT and MG Nests I decided just to use the
fancy Gale Force 9 Dug-In markers because they looked awesome and were cheap
enough.<span style="mso-spacerun: yes;"> </span>Plus, again, they look awesome
and I use them in my games anyway.<span style="mso-spacerun: yes;"> </span>The
rest however I got creative with.</div>
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</div>
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KWK Bunker & MG Nests<br />
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These are things that GF9 makes, however again, are
rather pricey for what they are.<span style="mso-spacerun: yes;"> </span>I mean,
it is just not very difficult to create a bunker or nest of some kind out of
pink insulation foam and that’s what I did here.<span style="mso-spacerun: yes;"> </span>Simply cutting squares of foam and then
rounding the top edges worked just fine.<span style="mso-spacerun: yes;">
</span>Some jabbing with my hobby knife created some nice little pock marks as
though from gunfire or air raids.<span style="mso-spacerun: yes;"> </span>Using
spare tank turrets/sprue pieces and transport machine guns I was easily able to
create the guns that would sit in the fortifications.<span style="mso-spacerun: yes;"> </span>I even cut some mosquito netting for camo
nets to hang across the bunkers.</div>
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Barbed Wire</div>
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For this I took popsicle sticks which I have aplenty and cut
the ends off flat.<span style="mso-spacerun: yes;"> </span>Drilled a hole at
each end and broke a toothpick off inside gluing it for security.<span style="mso-spacerun: yes;"> </span>After flocking the stands, I primed and gave
them a rough drybrush to bring up texture.<span style="mso-spacerun: yes;">
</span>Finally, I wound jewelers wire around a pen and simply glued the wire to
the toothpicks and popsicle sticks creating 4” sections of barbed wire.<span style="mso-spacerun: yes;"> </span>Sure, GF9 makes some nice barbed wire, but
their terrain is a little pricy and I needed a lot of barbed wire.</div>
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Roads</div>
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The roadway I’ve had for quite a while, but it was maybe the
best/cheapest solution ever.<span style="mso-spacerun: yes;"> </span>Finding
this vinyl mat that is usually sold in places like Hobby Lobby, Michaels, Joann
Fabrics, etc… during the holidays to put your little Christmas villages on I
simply cut it into long strips.<span style="mso-spacerun: yes;"> </span>Well
worth the money.</div>
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Crater</div>
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These pictures aren’t of me building the actual piece but it
was the same method that I used.<span style="mso-spacerun: yes;"> </span>Simply
triangles of scrap Styrofoam cut and pasted on to some cardboard and then
covered with wood filler.<span style="mso-spacerun: yes;"> </span>I should’ve
flocked it with sand but laziness got to me again on this one and so my crater is just painted. There are some very nice commercial crater terrain pieces available and I've been eyeing a few more so because making craters is just time consuming.</div>
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Beach Obstacles</div>
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Stopping by the local hobby train store I picked up a bunch
of Angle-L plasticard strips from Envirogreen at 4mm for only a
couple dollars.<span style="mso-spacerun: yes;"> </span>Some simple cutting and
gluing them together resulted in plenty of Czech Hedgehogs and a spray of
silver and a Minwax dip saw those to quick completion.</div>
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Higgins Boats</div>
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I’m not going to lie here, these are awesome and they are
papercraft.<span style="mso-spacerun: yes;"> </span>I’m also not so awesome as
to say that I came up with this pattern, but I purchased it from <a href="https://www.paperterrain.com/landing-craft/lcm-landing-craft-mechanized">https://www.paperterrain.com/landing-craft/lcm-landing-craft-mechanized</a>.<span style="mso-spacerun: yes;"> </span>These are totally worth it.<span style="mso-spacerun: yes;"> </span>I ordered the boats in 20mm scale because
they would mostly fit individual stands and would definitely fit a vehicle or
two.<span style="mso-spacerun: yes;"> </span>The real motivation though is that
I bought five of these for roughly $15 shipped whereas 3 of the troop carriers
from Battlefront would’ve been closer to $65 after shipping.</div>
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The final table</div>
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The only thing missing here is those two large back areas are flooded fields. Doesn't seem like trying to make a 2' x 3' piece of water makes sense so I didn't. Also on the back right is a church which I purchased from GF9 because the churches they have available are just stunningly good pieces. <br />
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Jim and I had a ton of fun playing this scenario and I think
ideally this is the kind of table I’d like to recreate as an actual table
rather than an amalgamation of random terrains.<span style="mso-spacerun: yes;">
</span>I think it would look really cool, and I’ve seen some amazing looking beach
assault tables through Google for the game.<span style="mso-spacerun: yes;">
</span>Things I aspire to, but will likely never compare.<span style="mso-spacerun: yes;"> </span>Still, this should stand as a point that
running a cool beach invasion is not beyond everyone’s reach.<span style="mso-spacerun: yes;"> </span>Hopefully the post and video inspire you to
go play.</div>
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Just in case you haven’t seen the battle report yet, or if
you want to check it out I linked it below.</div>
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YouTube link "<a href="https://youtu.be/vat7Aun9e_Q">https://youtu.be/vat7Aun9e_Q</a>"<br />
<br />
Also, embedded it for fun.<br />
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<div style="text-align: center;">
<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/vat7Aun9e_Q" width="560"></iframe></div>
The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-24133787453708236992019-03-23T07:00:00.000-07:002019-03-23T07:00:00.151-07:00Flames of War - Armies of Late War<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.flamesofwar.com/Portals/0/all_images/ArmiesOfLateWar/AOLWBookMock.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="497" height="320" src="https://www.flamesofwar.com/Portals/0/all_images/ArmiesOfLateWar/AOLWBookMock.png" width="198" /></a></div>
<br />
Okay, so Jim and I are extremely late to the party here. We got into the game when Version 4 came out for Flames and to say that it had a tumultuous release would be putting it lightly. every game system tends to have a bit of a schism when a new edition is released, particularly one that changes the game to a drastic level as V4 did. Battlefront released a number of books to convert your armies from the old V3 late war army books to play under the V4 system but not only did Jim and I not own any of those books, but we had no experience in the past, nor desire to go backwards.<br />
<br />
Battlefront did however release this book pictured above as a stopgap. It broke some of the most common formations for all the main armies (US, British, German and Russia) into V4 rules and layouts. The book retained the old style of points costs but readjusted those points to adhere to the new structure so things would be pointed more accurately and be easy to play with.<br />
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Now Jim and I played a lot of Flames last year and this year we're pushing our way back into it over this month and since Jim has a pretty good sized Russian army that he has yet to use we decided to break out the late war book and give it a go. Jim would be running his Russians while I decided to field my recently finished Germans. Sure, my Panzers are all mid-war and don't' have any schurzen on them but that's an easy thing to ignore. We're pretty excited to give it a go.<br />
<br />
I'll be running a Panzer IV formation and going very tank heavy, my list is:<br />
Panzer IV HQ x2<br />
Panzer IV Platoon x4<br />
Stug Assault Gun Platoon x4<br />
Tiger Platoon x2<br />
1/2 Strength Grenadier Platoon with Panzerfaust and Panzerschrek as support<br />
<br />
I assume Jim will be taking a lot of tanks out to play and I wanted to counter his firepower with my firepower. I'm really excited to be driving two Tigers around. We're going to do a Battle Report for the YouTube channel on this game so definitely check out the <a href="https://www.youtube.com/channel/UCNhaY6QQTVT_ybnRKCZjLKQ" target="_blank">YouTube </a>channel and subscribe if you haven't yet.<br />
<br />
It should also be stated that the official V4 Launch of Late War will be happening this Summer in 2019. They'll be pushing out new starter boxes with large forces akin to the old Open Fire box from V3 and actually adjusting the points costs to V4 style so our first foray is quite late here into late war, but that doesn't mean we aren't super excited about it! You can check out the news on that release over at Battlefronts website <a href="https://www.flamesofwar.com/hobby.aspx?art_id=6359" target="_blank">here</a>. Thanks for reading and don't forget to go find that Battle Report in a week or two.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0tag:blogger.com,1999:blog-8957884121820355272.post-9103169186425689492019-03-16T05:00:00.001-07:002019-03-16T05:52:22.098-07:00Extra Episode 19 - D-Day Excitement<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.flamesofwar.com/Portals/0/all_images/Books/FW224.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="360" height="400" src="https://www.flamesofwar.com/Portals/0/all_images/Books/FW224.jpg" width="287" /></a></div>
<a href="https://ia600205.us.archive.org/21/items/fleschjosephp/hhx019.mp3" rel="" target="_blank">Extra Episode 19 - D-Day Excitement</a><br />
<i>Total Length: 8 Minutes 47 Seconds</i><br />
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Hooray for another extra episode! It's a short one, but I basically get to give a little of my excitement out for playing Flames of War! We're going to be playing a D-Day Scenario from the Normandy Battles book shown above and boy am I looking forward to it. This was definitely something I've been wanting to do since I bought the Open Fire box set over two years ago and we're actually playing it today! The same day this posts, so look forward to some YouTube content coming out of this one. Thanks for listening!<br />
<br />
You can
download our show from the link above or of course you can find us on
i-Tunes as well. If you have any questions you'd like to ask please
feel free to leave comments here on the blog or e-mail thehobbyheroes@gmail.com to reach us that way. Also, check us
out on Twitter <a href="https://twitter.com/hobbyheroescast" target="_blank">@hobbyheroescast</a> or our Facebook page <a href="https://www.facebook.com/groups/1485462991780130/" target="_blank">The Hobby Heroes</a>.The Hobby Heroeshttp://www.blogger.com/profile/00716471772677047186noreply@blogger.com0